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- // /******************************************************************************
- // * File: KeySpecialButton.cs
- // * Copyright (c) 2023 Qualcomm Technologies, Inc. and/or its subsidiaries. All rights reserved.
- // *
- // *
- // ******************************************************************************/
- using UnityEngine;
- namespace QCHT.Samples.XRKeyboard
- {
- public class KeySpecialButton : KeyButton
- {
- [SerializeField] private KeySpecial keyKeySpecial;
- [SerializeField] private GameObject _objectToDeactivate, _objectToActivate;
- private void Start()
- {
- if (keyKeySpecial == KeySpecial.None)
- this.enabled = false;
- }
- public void SwitchObject()
- {
- Debug.Log("Switch object");
- if (!_objectToActivate || !_objectToDeactivate)
- return;
- _objectToActivate.SetActive(true);
- _objectToDeactivate.SetActive(false);
- }
- public KeySpecial KeySpecial => keyKeySpecial;
- }
- }
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