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- // /******************************************************************************
- // * File: FixEditorOffset.cs
- // * Copyright (c) 2023 Qualcomm Technologies, Inc. and/or its subsidiaries. All rights reserved.
- // *
- // *
- // ******************************************************************************/
- using UnityEngine;
- namespace QCHT.Samples.Menu
- {
- public class FixEditorOffset : MonoBehaviour
- {
- [SerializeField] private float offsetValueFromCameraY = -1.36144f;
- private void Start()
- {
- #if UNITY_EDITOR
- {
- var go = GameObject.Find("QCHTCamera(Clone)");
- var pos = transform.position;
- go.transform.position = new Vector3(pos.x, offsetValueFromCameraY, pos.z);
- }
- #endif
- }
- }
- }
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