1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- // /******************************************************************************
- // * File: UnsupportedAreaShader.shader
- // * Copyright (c) 2022 Qualcomm Technologies, Inc. and/or its subsidiaries. All rights reserved.
- // *
- // * Confidential and Proprietary - Qualcomm Technologies, Inc.
- // *
- // ******************************************************************************/
- Shader "Qualcomm/UnsupportedAreaShader"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- _Alpha ("Main Alpha", Range(0,1)) = 1
- }
- SubShader
- {
- Tags
- {
- "RenderType"="Opaque" "Queue"="Transparent"
- }
- LOD 100
- Pass
- {
- Blend SrcAlpha OneMinusSrcAlpha
- ZWrite On
- ZTest Always
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fog
- sampler2D _MainTex;
- float4 _MainTex_ST;
- float _Alpha;
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- float2 uv : TEXCOORD0;
- };
- float _TimeScale;
- v2f vert(appdata v)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f, o);
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.uv);
- col.a *= _Alpha;
- return col;
- }
- ENDCG
- }
- }
- }
|