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- // /******************************************************************************
- // * File: CautionTurning.cs
- // * Copyright (c) 2023 Qualcomm Technologies, Inc. and/or its subsidiaries. All rights reserved.
- // *
- // *
- // ******************************************************************************/
- using UnityEngine;
- public class CautionTurning : MonoBehaviour
- {
- [SerializeField, Range(0,10)] private float timeScale = 1f;
-
- private void Update()
- {
- transform.Rotate(Vector3.up, Time.deltaTime * timeScale);
- }
- }
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