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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace SC.XR.Unity
- {
- public class SCToggleCheckbox3D : SCToggleBase
- {
- public GameObject m_CheckObject;
- protected override void PlayEffect()
- {
- if (m_CheckObject == null)
- return;
- m_CheckObject.SetActive(m_IsOn);
- }
- }
- }
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