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- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using System.Text;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
- public class jointInfo {
- /// <summary>
- /// localPosition
- /// </summary>
- public Vector3 localPosition;
- /// <summary>
- /// localRotation
- /// </summary>
- public Quaternion localRotation = Quaternion.identity;
- //public Vector3 Position;
- //public Quaternion Rotation = Quaternion.identity;
- //public GameObject target;
- //public JointColliderDetecter detecter;
- }
- }
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