SCInputModule.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. namespace SC.XR.Unity.Module_InputSystem {
  10. public class SCInputModule : StandaloneInputModule {
  11. public static SCInputModule Instance { get; private set; }
  12. public static bool IsRayCastResultsSortByDistance = false;
  13. private bool canProcessEvent = true;
  14. private bool canDrag = true;
  15. public static bool IsUseSCScrollRectMode = false;
  16. public bool CanProcessEvent { get => canProcessEvent; set => canProcessEvent = value; }
  17. public bool CanDrag { get => canDrag; set => canDrag = value; }
  18. private Camera mRayCasterCamera;
  19. public Camera RayCasterCamera {
  20. get {
  21. if(mRayCasterCamera == null) {
  22. mRayCasterCamera = EnsureUIEventCamera();
  23. }
  24. mRayCasterCamera.orthographic = true;
  25. return mRayCasterCamera;
  26. }
  27. }
  28. private PhysicsRaycaster mPhysicsRaycaster;
  29. public PhysicsRaycaster PhysicsRaycaster {
  30. get {
  31. if(mPhysicsRaycaster == null) {
  32. mPhysicsRaycaster = EnsurePhysicsRaycaster();
  33. }
  34. return mPhysicsRaycaster;
  35. }
  36. }
  37. public LayerMask layerMask;
  38. public float maxDetectDistance=0;
  39. Vector3? lastMousePoint3d;
  40. Vector2 newPos, lastPosition;
  41. Vector3 viewportPos = new Vector3(0.5f, 0.5f, 1f);
  42. Rect camerarect = new Rect(0, 0, 1, 1);
  43. static Rect constCamerarect = new Rect(0, 0, 1, 1);
  44. protected override void Start() {
  45. base.Start();
  46. if(Instance) {
  47. DestroyImmediate(this);
  48. return;
  49. }
  50. DontDestroyOnLoad(gameObject);
  51. Instance = this;
  52. camerarect = new Rect(0, 0, 1, 1);
  53. }
  54. public override void Process() {
  55. }
  56. public virtual void ProcessCS(SCPointEventData scPointEventData, Transform posture, int layerMask = 1 << 8, float maxDetectDistance = 30,bool isSimlate=false, RaycastResult simlateResult=new RaycastResult()) {
  57. //if(!eventSystem.isFocused)
  58. // return;
  59. bool usedEvent = SendUpdateEventToSelectedObject();
  60. ProcessSCEventInit(scPointEventData, posture, layerMask, maxDetectDistance);
  61. ProcessSCEvent(scPointEventData, isSimlate, simlateResult);
  62. if(eventSystem.sendNavigationEvents) {
  63. /*
  64. if(!usedEvent)
  65. usedEvent |= SendMoveEventToSelectedObject();
  66. if(!usedEvent)
  67. SendSubmitEventToSelectedObject();*/
  68. }
  69. }
  70. void ProcessSCEventInit(SCPointEventData scPointEventData, Transform posture, int layerMask, float maxDetectDistance) {
  71. if(this.layerMask.value != 0) {
  72. layerMask = this.layerMask;
  73. }
  74. if(this.maxDetectDistance > 0) {
  75. maxDetectDistance = this.maxDetectDistance;
  76. }
  77. PhysicsRaycaster.eventMask = layerMask;
  78. RayCasterCamera.cullingMask = layerMask;
  79. RayCasterCamera.farClipPlane = maxDetectDistance;
  80. RayCasterCamera.transform.position = posture.position; // posture.position;// Vector3.Lerp(RayCasterCamera.transform.position, targetDetectBase.transform.position,0.3f); //targetDetectBase.transform.position;
  81. RayCasterCamera.transform.rotation = posture.rotation;
  82. ///Canvas分配wrold Camera
  83. foreach (var canvas in CanvasCollection.CanvasList) {
  84. canvas.worldCamera = RayCasterCamera;
  85. }
  86. mRayCasterCamera.orthographic = true;
  87. if (mRayCasterCamera.rect != constCamerarect) {
  88. mRayCasterCamera.rect = camerarect;
  89. }
  90. newPos = SCInputModule.Instance.RayCasterCamera.ViewportToScreenPoint(viewportPos);
  91. // Populate initial data or drag data
  92. if (lastMousePoint3d == null) {
  93. // For the first event, use the same position for 'last' and 'new'.
  94. lastPosition = newPos;
  95. } else {
  96. // Otherwise, re-project the last pointer position.
  97. lastPosition = SCInputModule.Instance.RayCasterCamera.WorldToScreenPoint(lastMousePoint3d.Value);
  98. }
  99. // Save off the 3D position of the cursor.
  100. lastMousePoint3d = SCInputModule.Instance.RayCasterCamera.ViewportToWorldPoint(viewportPos);
  101. scPointEventData.delta = newPos - lastPosition;
  102. scPointEventData.position = newPos;
  103. //if(RayCasterCamera != null && Application.platform != RuntimePlatform.Android) {
  104. // Ray ray = new Ray();
  105. // ray = RayCasterCamera.ScreenPointToRay(scPointEventData.position);
  106. // Debug.DrawRay(ray.origin, ray.direction * maxDetectDistance, Color.blue);
  107. //}
  108. }
  109. protected static RaycastResult FindFirstRaycastByDistance(List<RaycastResult> candidates) {
  110. candidates.Sort(s_RaycastComparer);
  111. return FindFirstRaycast(candidates);
  112. }
  113. private static readonly Comparison<RaycastResult> s_RaycastComparer = RaycastComparer;
  114. private static int RaycastComparer(RaycastResult lhs, RaycastResult rhs) {
  115. return lhs.distance.CompareTo(rhs.distance);
  116. }
  117. /// <summary>
  118. /// Process all mouse events.
  119. /// </summary>
  120. protected void ProcessSCEvent(SCPointEventData scPointEventData, bool isSimlate = false, RaycastResult simlateResult = new RaycastResult()) {
  121. scPointEventData.MouseButtonEventData.buttonData = scPointEventData;
  122. scPointEventData.MouseButtonEventData.buttonState = StateForMouseButton(scPointEventData.inputDevicePartBase);
  123. if(isSimlate) {
  124. scPointEventData.pointerCurrentRaycast = simlateResult;
  125. } else {
  126. try {
  127. mRayCasterCamera.orthographic = true;
  128. eventSystem.RaycastAll(scPointEventData, m_RaycastResultCache);
  129. } catch (Exception e) {
  130. Debug.Log(e);
  131. Debug.Log("============>Start:" + Time.frameCount);
  132. if (mRayCasterCamera) {
  133. //Debug.Log("============>Start:"+Time.frameCount);
  134. Debug.Log("parent:" + mRayCasterCamera.transform.name);
  135. Debug.Log("nearClipPlane:" + mRayCasterCamera.nearClipPlane);
  136. Debug.Log("farClipPlane:" + mRayCasterCamera.farClipPlane);
  137. Debug.Log("orthographic:" + mRayCasterCamera.orthographic);
  138. Debug.Log("orthographicSize:" + mRayCasterCamera.orthographicSize);
  139. Debug.Log("aspect:" + mRayCasterCamera.aspect);
  140. Debug.Log("rect:" + mRayCasterCamera.rect);
  141. Debug.Log("============>End:" + Time.frameCount);
  142. }
  143. }
  144. if (!IsRayCastResultsSortByDistance) {
  145. scPointEventData.pointerCurrentRaycast = FindFirstRaycast(m_RaycastResultCache);
  146. } else {
  147. scPointEventData.pointerCurrentRaycast = FindFirstRaycastByDistance(m_RaycastResultCache);
  148. }
  149. m_RaycastResultCache.Clear();
  150. }
  151. scPointEventData.Forward = RayCasterCamera.transform.forward;
  152. if(scPointEventData.MouseButtonEventData.PressedThisFrame() && scPointEventData.pointerCurrentRaycast.gameObject) {
  153. scPointEventData.HitPointerRelativeRayCasterCamera = RayCasterCamera.transform.InverseTransformPoint(scPointEventData.pointerCurrentRaycast.worldPosition);
  154. scPointEventData.Position3D = scPointEventData.PressPosition3D = RayCasterCamera.transform.TransformPoint(scPointEventData.HitPointerRelativeRayCasterCamera);
  155. scPointEventData.pressForward = RayCasterCamera.transform.forward;
  156. scPointEventData.DownPressGameObject = scPointEventData.pointerCurrentRaycast.gameObject;
  157. } else if(scPointEventData.MouseButtonEventData.ReleasedThisFrame()) {
  158. scPointEventData.HitPointerDeltaDragObjCenter = scPointEventData.HitPointerRelativeRayCasterCamera = scPointEventData.dragObjPosition = Vector3.zero;
  159. scPointEventData.Position3D = Vector3.zero;
  160. scPointEventData.PressPosition3D = Vector3.zero;
  161. scPointEventData.DownPressGameObject = null;
  162. scPointEventData.pressForward = Vector3.zero;
  163. scPointEventData.downtimer = 0;
  164. }
  165. if(scPointEventData.DownPressGameObject) {
  166. scPointEventData.downtimer += Time.deltaTime;
  167. scPointEventData.Position3D = RayCasterCamera.transform.TransformPoint(scPointEventData.HitPointerRelativeRayCasterCamera);
  168. }
  169. // Process the first mouse button fully
  170. ProcessMousePress(scPointEventData.MouseButtonEventData);
  171. ProcessMove(scPointEventData);
  172. if (scPointEventData.MouseButtonEventData.PressedThisFrame() && scPointEventData.pointerCurrentRaycast.gameObject) {
  173. if (scPointEventData.pointerDrag) {
  174. ///碰撞点指向碰撞物体中心的向量
  175. scPointEventData.HitPointerDeltaDragObjCenter = scPointEventData.pointerDrag.transform.position - scPointEventData.pointerCurrentRaycast.worldPosition;
  176. } else {
  177. ///碰撞点指向碰撞物体中心的向量
  178. scPointEventData.HitPointerDeltaDragObjCenter = scPointEventData.pointerCurrentRaycast.gameObject.transform.position - scPointEventData.pointerCurrentRaycast.worldPosition;
  179. }
  180. ///第一次赋值 ,must
  181. scPointEventData.dragObjPosition = scPointEventData.HitPointerDeltaDragObjCenter + scPointEventData.Position3D;
  182. }
  183. ///必须在ProcessDrag前,否则,延迟一帧导致停顿感
  184. if(scPointEventData.dragging) {
  185. scPointEventData.dragObjPosition = scPointEventData.HitPointerDeltaDragObjCenter + scPointEventData.Position3D;
  186. }
  187. ///拖拽不启动阈值,否则不能触发IDragHandler
  188. //scPointEventData.useDragThreshold = false;
  189. ProcessDrag(scPointEventData);
  190. ///更新dragHitPinterPosition,必须在ProcessDrag后,ProcessDrag调用的DragHandler可能会更改PointerDrag对象的Transform
  191. if(scPointEventData.dragging) {
  192. scPointEventData.dragAnchorPosition3D = scPointEventData.pointerDrag.transform.position - scPointEventData.HitPointerDeltaDragObjCenter;
  193. } else {
  194. scPointEventData.dragAnchorPosition3D = Vector3.zero;
  195. }
  196. if (!Mathf.Approximately(scPointEventData.scrollDelta.sqrMagnitude, 0.0f)) {
  197. if (IsUseSCScrollRectMode) {
  198. m_scrollrectRight = FindRightScrollRect(scPointEventData.pointerCurrentRaycast.gameObject, scPointEventData);
  199. if (m_scrollrectRight != null) {
  200. ExecuteEvents.ExecuteHierarchy(m_scrollrectRight.gameObject, scPointEventData, ExecuteEvents.scrollHandler);
  201. } else {
  202. /// for implementation IScrollHandler But not ScrollRect
  203. var scrollHandlerG = ExecuteEvents.GetEventHandler<IScrollHandler>(scPointEventData.pointerCurrentRaycast.gameObject);
  204. ExecuteEvents.ExecuteHierarchy(scrollHandlerG, scPointEventData, ExecuteEvents.scrollHandler);
  205. }
  206. } else {
  207. var scrollHandlerG = ExecuteEvents.GetEventHandler<IScrollHandler>(scPointEventData.pointerCurrentRaycast.gameObject);
  208. ExecuteEvents.ExecuteHierarchy(scrollHandlerG, scPointEventData, ExecuteEvents.scrollHandler);
  209. }
  210. }
  211. scPointEventDataxx = scPointEventData;
  212. }
  213. ScrollRect scrollrectRight;
  214. ScrollRect m_scrollrectRight;
  215. ScrollRect FindRightScrollRect(GameObject gameobject,PointerEventData eventdata) {
  216. if (gameobject == null)
  217. return null;
  218. scrollrectRight = gameobject.GetComponentInParent<ScrollRect>();
  219. if (scrollrectRight!= null && scrollrectRight.gameObject.activeSelf &&
  220. ((scrollrectRight.horizontal == false && eventdata.scrollDelta.x != 0) ||
  221. (scrollrectRight.vertical == false && eventdata.scrollDelta.y != 0)
  222. )
  223. ) {
  224. if (scrollrectRight.transform.parent == null)
  225. return null;
  226. scrollrectRight = FindRightScrollRect(scrollrectRight.transform.parent.gameObject, eventdata);
  227. }
  228. return scrollrectRight;
  229. }
  230. private static bool ShouldStartDrag(Vector3 pressPos, Vector3 currentPos, float threshold, bool useDragThreshold, PointerEventData pointerEventData) {
  231. if (useDragThreshold) {
  232. if (!useDragThreshold)
  233. return true;
  234. return (pressPos - currentPos).magnitude >= threshold * 0.0005f;
  235. }
  236. return true;
  237. }
  238. protected override void ProcessDrag(PointerEventData pointerEvent) {
  239. if(!pointerEvent.IsPointerMoving() ||
  240. Cursor.lockState == CursorLockMode.Locked ||
  241. pointerEvent.pointerDrag == null)
  242. return;
  243. if(!pointerEvent.dragging
  244. && ShouldStartDrag((pointerEvent as SCPointEventData).PressPosition3D, (pointerEvent as SCPointEventData).Position3D, eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold, pointerEvent)) {
  245. ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler);
  246. pointerEvent.dragging = true;
  247. }
  248. // Drag notification
  249. if(pointerEvent.dragging) {
  250. // Before doing drag we should cancel any pointer down state
  251. // And clear selection!
  252. //&& ((pointerEvent as SCPointEventData).downtimer >= (pointerEvent as SCPointEventData).TriggerDeltaTime) ? true : false 解决3D环境下误触发Drag导致后,松开不能正常触发click的问题
  253. if (pointerEvent.pointerPress != pointerEvent.pointerDrag && ((pointerEvent as SCPointEventData).downtimer >= (pointerEvent as SCPointEventData).TriggerDeltaTime) ? true : false) {
  254. ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
  255. pointerEvent.eligibleForClick = false;
  256. pointerEvent.pointerPress = null;
  257. pointerEvent.rawPointerPress = null;
  258. }
  259. ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler);
  260. }
  261. }
  262. protected PointerEventData.FramePressState StateForMouseButton(InputDevicePartBase devicePart) {
  263. var pressed = devicePart.inputDataBase.inputKeys.GetKeyDown(InputKeyCode.Enter);
  264. var released = devicePart.inputDataBase.inputKeys.GetKeyUp(InputKeyCode.Enter);
  265. if(pressed && released)
  266. return PointerEventData.FramePressState.PressedAndReleased;
  267. if(pressed)
  268. return PointerEventData.FramePressState.Pressed;
  269. if(released)
  270. return PointerEventData.FramePressState.Released;
  271. return PointerEventData.FramePressState.NotChanged;
  272. }
  273. protected PhysicsRaycaster EnsurePhysicsRaycaster() {
  274. mPhysicsRaycaster = GetComponent<PhysicsRaycaster>();
  275. if(mPhysicsRaycaster == null) {
  276. mPhysicsRaycaster = gameObject.AddComponent<PhysicsRaycaster>();
  277. }
  278. return mPhysicsRaycaster;
  279. }
  280. protected Camera EnsureUIEventCamera(float maxDetectDistance = 30) {
  281. mRayCasterCamera = GetComponent<Camera>();
  282. if(!mRayCasterCamera) {
  283. mRayCasterCamera = gameObject.AddComponent<Camera>();
  284. }
  285. mRayCasterCamera.enabled = false;
  286. mRayCasterCamera.nearClipPlane = 0;
  287. mRayCasterCamera.farClipPlane = maxDetectDistance;
  288. mRayCasterCamera.clearFlags = CameraClearFlags.Color;
  289. mRayCasterCamera.backgroundColor = Color.black;
  290. mRayCasterCamera.orthographic = true;
  291. mRayCasterCamera.allowHDR = false;
  292. mRayCasterCamera.allowMSAA = false;
  293. mRayCasterCamera.orthographicSize = 0.1f;
  294. mRayCasterCamera.aspect = 1f;
  295. return mRayCasterCamera;
  296. }
  297. SCPointEventData scPointEventDataxx;
  298. //void OnDrawGizmos() {
  299. // if(Application.isPlaying) {
  300. // // Now show the input position.
  301. // //Gizmos.color = Color.red;
  302. // //foreach(var item in cornerLocalPostion) {
  303. // // Gizmos.DrawSphere(item, 0.01f);
  304. // //}
  305. // //Gizmos.color = Color.yellow;
  306. // //foreach(var item in midPointLocalPostion) {
  307. // // Gizmos.DrawSphere(item, 0.01f);
  308. // //}
  309. // if(scPointEventDataxx != null && scPointEventDataxx.DownPressGameObject) {
  310. // Gizmos.color = Color.black;
  311. // Gizmos.DrawSphere(scPointEventDataxx.PressPosition3D, 0.01f);
  312. // //Gizmos.color = Color.red * 0.5f;
  313. // Gizmos.DrawSphere(scPointEventDataxx.Position3D, 0.01f);
  314. // //Gizmos.color = Color.yellow * 0.5f;
  315. // if(scPointEventDataxx.pointerDrag != null) {
  316. // Gizmos.DrawSphere(scPointEventDataxx.dragObjPosition, 0.04f);
  317. // //Gizmos.color = Color.blue * 0.8f;
  318. // Gizmos.DrawSphere(scPointEventDataxx.dragAnchorPosition3D, 0.02f);
  319. // }
  320. // }
  321. // //if(scPointEventDataxx.pointerDrag)
  322. // //Gizmos.DrawSphere(scPointEventDataxx.pointerDrag.transform.position, 0.01f);
  323. // }
  324. //}
  325. }
  326. }