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- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.XR;
- using UnityEngine.Scripting;
- namespace SC.XR.Unity.Simulation {
- /// <summary>
- /// An input device representing a simulated XR head mounted display.
- /// </summary>
- [InputControlLayout(stateType = typeof(XRSimulatedHMDState), isGenericTypeOfDevice = false, displayName = "XR Simulated HMD")]
- [Preserve]
- public class XRSimulatedHMD : XRHMD
- {
- }
- }
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