XRSimulatedHMD.cs 452 B

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  1. using UnityEngine.InputSystem.Layouts;
  2. using UnityEngine.InputSystem.XR;
  3. using UnityEngine.Scripting;
  4. namespace SC.XR.Unity.Simulation {
  5. /// <summary>
  6. /// An input device representing a simulated XR head mounted display.
  7. /// </summary>
  8. [InputControlLayout(stateType = typeof(XRSimulatedHMDState), isGenericTypeOfDevice = false, displayName = "XR Simulated HMD")]
  9. [Preserve]
  10. public class XRSimulatedHMD : XRHMD
  11. {
  12. }
  13. }