123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>DemiLib</name>
- </assembly>
- <members>
- <member name="F:DG.DemiLib.Core.GUIUtils.isProSkin">
- <summary>
- Set when calling <code>DeGUI.BeginGUI</code>
- </summary>
- </member>
- <member name="T:DG.DemiLib.DeColorPalette">
- <summary>
- Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
- and changed at any time by calling <code>DeGUI.ChangePalette</code>.
- You can inherit from this class to create custom color palettes with more hColor options.
- </summary>
- </member>
- <member name="M:DG.DemiLib.DeColorPalette.HexToColor(System.String)">
- <summary>
- Converts a HEX color to a Unity Color and returns it
- </summary>
- <param name="hex">The HEX color, either with or without the initial # (accepts both regular and short format)</param>
- </member>
- <member name="T:DG.DemiLib.DeColorGlobal">
- <summary>
- Global colors
- </summary>
- </member>
- <member name="T:DG.DemiLib.DeColorBG">
- <summary>
- Background colors
- </summary>
- </member>
- <member name="T:DG.DemiLib.DeColorContent">
- <summary>
- Content colors
- </summary>
- </member>
- <member name="T:DG.DemiLib.DeScope">
- <summary>
- Extend this to replicate Unity's Scope system with any Unity version.
- Thanks to Dmitriy Yukhanov for pointing this out and creating an initial version.
- Expand this class to create scopes.<para/>
- Example:
- <code>public class VBoxScope : DeScope
- {
- public VBoxScope(GUIStyle style)
- {
- BeginVBox(style);
- }
-
- protected override void CloseScope()
- {
- EndVBox();
- }
- }</code>
- Usage:
- <code>using (new VBoxScope(myStyle) {
- // Do something
- }</code>
- </summary>
- </member>
- <member name="T:DG.DemiLib.DeSkinColor">
- <summary>
- Contains both free and pro skins color variations,
- and automatically returns the correct one when converted to Color
- </summary>
- </member>
- <member name="T:DG.DemiLib.External.DeHierarchyComponent">
- <summary>
- Used by DeHierarchy
- </summary>
- </member>
- <member name="M:DG.DemiLib.External.DeHierarchyComponent.MissingItemsIndexes">
- <summary>
- Returns a list of all items whose gameObject is NULL, or NULL if there's no missing gameObjects.
- </summary>
- </member>
- <member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemColor(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.HColor)">
- <summary>
- If the item exists sets it, otherwise first creates it and then sets it
- </summary>
- </member>
- <member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemIcon(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.IcoType)">
- <summary>
- If the item exists sets it, otherwise first creates it and then sets it
- </summary>
- </member>
- <member name="M:DG.DemiLib.External.DeHierarchyComponent.RemoveItemData(UnityEngine.GameObject)">
- <summary>
- Returns TRUE if the item existed and was removed.
- </summary>
- </member>
- <member name="M:DG.DemiLib.External.DeHierarchyComponent.GetItem(UnityEngine.GameObject)">
- <summary>
- Returns the customizedItem for the given gameObject, or NULL if none was found
- </summary>
- </member>
- <member name="P:DG.DemiLib.IEditorGUINode.id">
- <summary>Must be univocal</summary>
- </member>
- <member name="P:DG.DemiLib.IEditorGUINode.guiPosition">
- <summary>Node position in editor GUI</summary>
- </member>
- <member name="P:DG.DemiLib.IEditorGUINode.connectedNodesIds">
- <summary>Ids of all forward connected nodes. Length indicates how many forward connections are allowed.
- Min length represents available connections from node.</summary>
- </member>
- <member name="T:DG.DemiLib.Range">
- <summary>
- A serializable struct including a min and a max float value
- </summary>
- </member>
- <member name="F:DG.DemiLib.Range.min">
- <summary>Min value</summary>
- </member>
- <member name="F:DG.DemiLib.Range.max">
- <summary>Max value</summary>
- </member>
- <member name="M:DG.DemiLib.Range.#ctor(System.Single,System.Single)">
- <summary>
- Creates a new Range
- </summary>
- </member>
- <member name="M:DG.DemiLib.Range.RandomWithin">
- <summary>
- Returns a random value within this range
- </summary>
- </member>
- </members>
- </doc>
|