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- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- using HedgehogTeam.EasyTouch;
- #if UNITY_5_3
- using UnityEditor.SceneManagement;
- #endif
- [CustomEditor(typeof(QuickPinch))]
- public class QuickPinchInspector : Editor {
- public override void OnInspectorGUI(){
-
- QuickPinch t = (QuickPinch)target;
-
- EditorGUILayout.Space();
-
- t.quickActionName = EditorGUILayout.TextField("Quick name",t.quickActionName);
-
- EditorGUILayout.Space();
-
- t.isGestureOnMe = EditorGUILayout.ToggleLeft("Gesture over me", t.isGestureOnMe);
- t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI);
-
- EditorGUILayout.Space();
-
- t.actionTriggering = (QuickPinch.ActionTiggering)EditorGUILayout.EnumPopup("Triggering",t.actionTriggering);
- t.pinchDirection = (QuickPinch.ActionPinchDirection)EditorGUILayout.EnumPopup("Pinch direction",t.pinchDirection);
- //t.rotationDirection = (QuickTwist.ActionRotationDirection)EditorGUILayout.EnumPopup("Twist direction",t.rotationDirection);
-
- EditorGUILayout.Space();
- if (t.actionTriggering == QuickPinch.ActionTiggering.InProgress){
- t.enableSimpleAction = EditorGUILayout.Toggle("Enable simple action",t.enableSimpleAction);
- if (t.enableSimpleAction){
- EditorGUI.indentLevel++;
- t.directAction = (QuickSwipe.DirectAction) EditorGUILayout.EnumPopup("Action",t.directAction);
- t.axesAction = (QuickSwipe.AffectedAxesAction)EditorGUILayout.EnumPopup("Affected axes",t.axesAction);
- t.sensibility = EditorGUILayout.FloatField("Sensibility",t.sensibility);
- t.inverseAxisValue = EditorGUILayout.Toggle("Inverse axis",t.inverseAxisValue);
- EditorGUI.indentLevel--;
- }
- }
-
- EditorGUILayout.Space();
-
- serializedObject.Update();
- SerializedProperty pinchAction = serializedObject.FindProperty("onPinchAction");
- EditorGUILayout.PropertyField(pinchAction, true, null);
- serializedObject.ApplyModifiedProperties();
- if (GUI.changed){
- EditorUtility.SetDirty(t);
- #if UNITY_5_3
- EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
- #endif
- }
- }
- }
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