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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace EZXR.Glass.Core
- {
- public class PermissionCallback : AndroidJavaProxy
- {
- public PermissionCallback() : base("com.ezxr.glass.nativelib.callback.PermissionCallback")
- {
- }
- void onPermissionUpdated(string[] granted, string[] rejected)
- {
- Debug.Log("PermissionCallback--> onPermissionUpdated, granted:" + granted.Length + ", rejected:" + rejected.Length);
- }
- }
- }
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