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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System;
- /* 在此代码页面存放所有的url以及自定义的url获取方法 */
- namespace EZXR.Glass.Network.WebRequest
- {
- public partial class UnityWebRequest :MonoBehaviour
- {
- // public class KeyValuePair
- // {
- // string key;
- // string value;
- //
- // public KeyValuePair(string _key, string _value)
- // {
- // key = _key;
- // value = _value;
- // }
- // }
- public Dictionary<string ,string> urlDic = new Dictionary<string, string>()
- {
- // { "getProductCategories","https://ar.hz.netease.com/furnishing/getProductCategories.do" },
- // { "getProducts","https://ar.hz.netease.com/furnishing/getProducts.do" },
- { "getProductCategories","https://mmtest.hz.netease.com/yqm11_8282/furnishing/getProductCategories.do" },
- { "getProducts","https://mmtest.hz.netease.com/yqm11_8282/furnishing/getProducts.do" },
- { "productCollect","https://mmtest.hz.netease.com/yqm11_8282/furnishing/productCollect.do" }
- };
- public string GetURL(string urlKey)
- {
- if (urlDic.ContainsKey(urlKey))
- {
- string url = urlDic[urlKey] + "?t=" + Convert.ToInt64((DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalMilliseconds).ToString() + "&v=1.0";
- Debug.Log("GetURL:" + url);
- return url;
- }
- else
- {
- return "";//如果urlDic中没有指定urlKey的键值则返回空字符串
- }
- }
- }
- }
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