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- using EZXR.Glass.Core;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace EZXR.Glass.Inputs
- {
- /// <summary>
- /// 手部碰撞
- /// </summary>
- public class HandCollision : MonoBehaviour
- {
- Dictionary<int, Rigidbody> rigidbodyForCollision = new Dictionary<int, Rigidbody>();
- /// <summary>
- /// 是否启用手部物理碰撞
- /// </summary>
- public bool enablePhysicsInteraction;
- GameObject prefab_KeyPointForCollision;
- HandInfo handInfo;
- private void Awake()
- {
- Init();
- }
- void Init()
- {
- handInfo = GetComponent<HandInfo>();
- prefab_KeyPointForCollision = ResourcesManager.Load<GameObject>("KeyPoint/KeyPointForCollision");
- }
- void LateUpdate()
- {
- if (enablePhysicsInteraction)
- {
- if (handInfo.Exist)
- {
- if (rigidbodyForCollision != null)
- {
- foreach (HandJointType key in rigidbodyForCollision.Keys)
- {
- int id = (int)key;
- //更新KeyPoint的Pose
- rigidbodyForCollision[id].MovePosition(handInfo.GetJointData(key).position);
- rigidbodyForCollision[id].MoveRotation(handInfo.GetJointData(key).rotation);
- }
- }
- }
- }
- }
- /// <summary>
- /// 启用/禁用手部物理碰撞
- /// </summary>
- public void SetPhysicsInteraction(bool value)
- {
- if (handInfo == null)
- {
- Init();
- }
- enablePhysicsInteraction = value;
- HandJointType[] handJointTypes = new HandJointType[7] { HandJointType.Thumb_3, HandJointType.Index_4, HandJointType.Middle_4, HandJointType.Ring_4, HandJointType.Pinky_4, HandJointType.Palm, HandJointType.Wrist_Middle };
- if (enablePhysicsInteraction)
- {
- if (rigidbodyForCollision.Count == 0)
- {
- foreach (HandJointType handJointType in handJointTypes)
- {
- Rigidbody rigidbodyForCollision = Instantiate(prefab_KeyPointForCollision, handInfo.root).GetComponent<Rigidbody>();
- rigidbodyForCollision.name = "Physics_" + handInfo.handType + "_" + handJointType.ToString();
- this.rigidbodyForCollision.Add((int)handJointType, rigidbodyForCollision);
- }
- }
- }
- else
- {
- foreach (KeyValuePair<int, Rigidbody> item in rigidbodyForCollision)
- {
- Destroy(item.Value.gameObject);
- }
- rigidbodyForCollision.Clear();
- }
- }
- }
- }
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