Language.json 4.3 KB

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  1. {
  2. "english": [
  3. {
  4. "id": 10081,
  5. "value": "Reset"
  6. },
  7. {
  8. "id": 106018,
  9. "value": "Confirm Floor Level"
  10. },
  11. {
  12. "id": 106020,
  13. "value": "Please put the controller on the ground to confirm the floor level of virtual environment"
  14. },
  15. {
  16. "id": 106019,
  17. "value": "Define Play Area"
  18. },
  19. {
  20. "id": 106021,
  21. "value": "Please point controller to the floor then press and hold the trigger button to draw a play area. \nFor better experience, we recommended to draw a 2*2 meters or greator play area."
  22. },
  23. {
  24. "id": 106022,
  25. "value": "Stationary boundary"
  26. },
  27. {
  28. "id": 106023,
  29. "value": "The play area is too small"
  30. },
  31. {
  32. "id": 106024,
  33. "value": "The current designated area is less than the minimum game area of 1*1 meter. Please re-deline or switch to the original area."
  34. },
  35. {
  36. "id": 106027,
  37. "value": "Redraw"
  38. },
  39. {
  40. "id": 106025,
  41. "value": "Confirm Stationary Boundary"
  42. },
  43. {
  44. "id": 106026,
  45. "value": "Please make sure the play area is cleared so as not to get hurt when falling in an immersive experience."
  46. },
  47. {
  48. "id": 10092,
  49. "value": "Confirm"
  50. },
  51. {
  52. "id": 106031,
  53. "value": "Confirm Guardian Boundary"
  54. },
  55. {
  56. "id": 106029,
  57. "value": "Leave the boundary"
  58. },
  59. {
  60. "id": 106030,
  61. "value": "You have left the guardian boundary, please return or recreate the boundary."
  62. },
  63. {
  64. "id": 106028,
  65. "value": "Draw Play Area"
  66. },
  67. {
  68. "id": 106037,
  69. "value": "Cannot Find Guardian"
  70. },
  71. {
  72. "id": 106038,
  73. "value": "Create Guardian Boundary"
  74. },
  75. {
  76. "id": 106033,
  77. "value": "Confirm Play Area"
  78. },
  79. {
  80. "id": 106034,
  81. "value": "This area has fulfiled the requirement of play area scale"
  82. },
  83. {
  84. "id": 106035,
  85. "value": "Redraw"
  86. },
  87. {
  88. "id": 106036,
  89. "value": "Please confirm that there are no obstructing objects in the area to prevent injuries during the immersive gaming experience"
  90. },
  91. {
  92. "id": 106039,
  93. "value": "You have left the guardian boundary. Please take off your device and return, or create a new one."
  94. }
  95. ],
  96. "chinese": [
  97. {
  98. "id": 10081,
  99. "value": "重置"
  100. },
  101. {
  102. "id": 106018,
  103. "value": "确认地面高度"
  104. },
  105. {
  106. "id": 106020,
  107. "value": "请将手柄放置于地面,以确认虚拟环境的地面高度"
  108. },
  109. {
  110. "id": 106019,
  111. "value": "设置游戏区域"
  112. },
  113. {
  114. "id": 106021,
  115. "value": "请将手柄指向地面并按住扳机键,为游戏区域划定边界。 \n为了更好的体验,我们建议划定至少2*2米的游戏区域。"
  116. },
  117. {
  118. "id": 106022,
  119. "value": "切换原地边界"
  120. },
  121. {
  122. "id": 106023,
  123. "value": "游戏区域过小"
  124. },
  125. {
  126. "id": 106024,
  127. "value": "当前划定区域小于1*1米的最小游戏区域,请重新划定或切换原地边界。"
  128. },
  129. {
  130. "id": 106027,
  131. "value": "重划"
  132. },
  133. {
  134. "id": 106025,
  135. "value": "确认原地边界"
  136. },
  137. {
  138. "id": 106026,
  139. "value": "请确保原地边界内没有其他物品遮挡,防止进行沉浸式体验时受伤。"
  140. },
  141. {
  142. "id": 10092,
  143. "value": "确认"
  144. },
  145. {
  146. "id": 106031,
  147. "value": "确认防护边界"
  148. },
  149. {
  150. "id": 106029,
  151. "value": "离开边界"
  152. },
  153. {
  154. "id": 106030,
  155. "value": "您已经离开防护边界,请返回或重划边界。"
  156. },
  157. {
  158. "id": 106028,
  159. "value": "划定游戏区域"
  160. },
  161. {
  162. "id": 106037,
  163. "value": "找不到防护区域"
  164. },
  165. {
  166. "id": 106038,
  167. "value": "创建防护边界"
  168. },
  169. {
  170. "id": 106033,
  171. "value": "确定游戏区域"
  172. },
  173. {
  174. "id": 106034,
  175. "value": "当前区域已满足游戏区域的范围要求"
  176. },
  177. {
  178. "id": 106035,
  179. "value": "重划"
  180. },
  181. {
  182. "id": 106036,
  183. "value": "请确认区域内无遮挡物品,以防止进行沉浸式游戏体验时受伤。"
  184. },
  185. {
  186. "id": 106039,
  187. "value": "你已离开防护边界。请摘下头显并返回,或创建新的防护边界。"
  188. }
  189. ]
  190. }