SCToggleCheckbox3D.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &560965035099728173
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 566443242297491551}
  12. - component: {fileID: 557211880406480077}
  13. - component: {fileID: 547238096309079713}
  14. m_Layer: 5
  15. m_Name: CheckBoxCheck
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &566443242297491551
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 560965035099728173}
  28. m_LocalRotation: {x: 0.27059805, y: -0.6532815, z: -0.6532815, w: 0.27059805}
  29. m_LocalPosition: {x: 0, y: 0, z: -0.0037831}
  30. m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 559160509332700777}
  34. m_RootOrder: 3
  35. m_LocalEulerAnglesHint: {x: -45, y: -90, z: -90}
  36. --- !u!33 &557211880406480077
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 560965035099728173}
  43. m_Mesh: {fileID: 4300010, guid: 3d93f7219bba0634a9ee26865f9d6a3c, type: 3}
  44. --- !u!23 &547238096309079713
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 560965035099728173}
  51. m_Enabled: 1
  52. m_CastShadows: 0
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 0
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 4294967295
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: d5334c45caee46be937b095a1e977dc6, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 0
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &561553091066769041
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 559160509332700777}
  95. - component: {fileID: 6769345637944097880}
  96. - component: {fileID: 5704729513381354558}
  97. m_Layer: 5
  98. m_Name: SCToggleCheckbox3D
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &559160509332700777
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 561553091066769041}
  111. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  112. m_LocalPosition: {x: 0, y: 0, z: 0}
  113. m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
  114. m_ConstrainProportionsScale: 0
  115. m_Children:
  116. - {fileID: 566708813334052309}
  117. - {fileID: 566845064244182193}
  118. - {fileID: 559458044081059595}
  119. - {fileID: 566443242297491551}
  120. m_Father: {fileID: 0}
  121. m_RootOrder: 0
  122. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  123. --- !u!114 &6769345637944097880
  124. MonoBehaviour:
  125. m_ObjectHideFlags: 0
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInstance: {fileID: 0}
  128. m_PrefabAsset: {fileID: 0}
  129. m_GameObject: {fileID: 561553091066769041}
  130. m_Enabled: 1
  131. m_EditorHideFlags: 0
  132. m_Script: {fileID: 11500000, guid: 6f5c9e3ada953944fbc4e83a818c0ee5, type: 3}
  133. m_Name:
  134. m_EditorClassIdentifier:
  135. m_Group: {fileID: 0}
  136. onValueChanged:
  137. m_PersistentCalls:
  138. m_Calls: []
  139. m_IsOn: 1
  140. m_CheckObject: {fileID: 560965035099728173}
  141. --- !u!114 &5704729513381354558
  142. MonoBehaviour:
  143. m_ObjectHideFlags: 0
  144. m_CorrespondingSourceObject: {fileID: 0}
  145. m_PrefabInstance: {fileID: 0}
  146. m_PrefabAsset: {fileID: 0}
  147. m_GameObject: {fileID: 561553091066769041}
  148. m_Enabled: 1
  149. m_EditorHideFlags: 0
  150. m_Script: {fileID: 11500000, guid: e6c2fc19bb1a22c4fa4dfface8372298, type: 3}
  151. m_Name:
  152. m_EditorClassIdentifier:
  153. tapSound: {fileID: 8300000, guid: ceab92ec4e843ef4fbf73330a7c3f117, type: 3}
  154. --- !u!1 &561603278194082169
  155. GameObject:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. serializedVersion: 6
  161. m_Component:
  162. - component: {fileID: 566708813334052309}
  163. - component: {fileID: 548580573652974249}
  164. - component: {fileID: 477826978142083931}
  165. m_Layer: 5
  166. m_Name: Label
  167. m_TagString: Untagged
  168. m_Icon: {fileID: 0}
  169. m_NavMeshLayer: 0
  170. m_StaticEditorFlags: 0
  171. m_IsActive: 1
  172. --- !u!4 &566708813334052309
  173. Transform:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. m_GameObject: {fileID: 561603278194082169}
  179. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  180. m_LocalPosition: {x: 0.04, y: 0, z: 0}
  181. m_LocalScale: {x: 0.0040499996, y: 0.0040500048, z: 0.004050004}
  182. m_ConstrainProportionsScale: 0
  183. m_Children: []
  184. m_Father: {fileID: 559160509332700777}
  185. m_RootOrder: 0
  186. m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
  187. --- !u!23 &548580573652974249
  188. MeshRenderer:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 561603278194082169}
  194. m_Enabled: 1
  195. m_CastShadows: 0
  196. m_ReceiveShadows: 1
  197. m_DynamicOccludee: 1
  198. m_StaticShadowCaster: 0
  199. m_MotionVectors: 1
  200. m_LightProbeUsage: 0
  201. m_ReflectionProbeUsage: 1
  202. m_RayTracingMode: 2
  203. m_RayTraceProcedural: 0
  204. m_RenderingLayerMask: 4294967295
  205. m_RendererPriority: 0
  206. m_Materials:
  207. - {fileID: 2100000, guid: 27e8d7c95f97434681887029d5c7a928, type: 2}
  208. m_StaticBatchInfo:
  209. firstSubMesh: 0
  210. subMeshCount: 0
  211. m_StaticBatchRoot: {fileID: 0}
  212. m_ProbeAnchor: {fileID: 0}
  213. m_LightProbeVolumeOverride: {fileID: 0}
  214. m_ScaleInLightmap: 1
  215. m_ReceiveGI: 1
  216. m_PreserveUVs: 0
  217. m_IgnoreNormalsForChartDetection: 0
  218. m_ImportantGI: 0
  219. m_StitchLightmapSeams: 0
  220. m_SelectedEditorRenderState: 3
  221. m_MinimumChartSize: 4
  222. m_AutoUVMaxDistance: 0.5
  223. m_AutoUVMaxAngle: 89
  224. m_LightmapParameters: {fileID: 0}
  225. m_SortingLayerID: 0
  226. m_SortingLayer: 0
  227. m_SortingOrder: 0
  228. m_AdditionalVertexStreams: {fileID: 0}
  229. --- !u!102 &477826978142083931
  230. TextMesh:
  231. serializedVersion: 3
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 561603278194082169}
  237. m_Text: ON
  238. m_OffsetZ: 0
  239. m_CharacterSize: 1
  240. m_LineSpacing: 1
  241. m_Anchor: 3
  242. m_Alignment: 0
  243. m_TabSize: 4
  244. m_FontSize: 42
  245. m_FontStyle: 0
  246. m_RichText: 1
  247. m_Font: {fileID: 12800000, guid: e48b920555144c6da3ee2ab03f0fda88, type: 3}
  248. m_Color:
  249. serializedVersion: 2
  250. rgba: 4292335575
  251. --- !u!1 &561662888936103791
  252. GameObject:
  253. m_ObjectHideFlags: 0
  254. m_CorrespondingSourceObject: {fileID: 0}
  255. m_PrefabInstance: {fileID: 0}
  256. m_PrefabAsset: {fileID: 0}
  257. serializedVersion: 6
  258. m_Component:
  259. - component: {fileID: 559458044081059595}
  260. - component: {fileID: 556939381790114053}
  261. - component: {fileID: 547510508558806023}
  262. - component: {fileID: 515071968361385231}
  263. m_Layer: 5
  264. m_Name: Button
  265. m_TagString: Untagged
  266. m_Icon: {fileID: 0}
  267. m_NavMeshLayer: 0
  268. m_StaticEditorFlags: 0
  269. m_IsActive: 1
  270. --- !u!4 &559458044081059595
  271. Transform:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. m_GameObject: {fileID: 561662888936103791}
  277. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  278. m_LocalPosition: {x: 0, y: 0, z: 0.00021696}
  279. m_LocalScale: {x: 0.02734375, y: 0.02734375, z: 0.005859375}
  280. m_ConstrainProportionsScale: 0
  281. m_Children: []
  282. m_Father: {fileID: 559160509332700777}
  283. m_RootOrder: 2
  284. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  285. --- !u!33 &556939381790114053
  286. MeshFilter:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 561662888936103791}
  292. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  293. --- !u!23 &547510508558806023
  294. MeshRenderer:
  295. m_ObjectHideFlags: 0
  296. m_CorrespondingSourceObject: {fileID: 0}
  297. m_PrefabInstance: {fileID: 0}
  298. m_PrefabAsset: {fileID: 0}
  299. m_GameObject: {fileID: 561662888936103791}
  300. m_Enabled: 1
  301. m_CastShadows: 0
  302. m_ReceiveShadows: 1
  303. m_DynamicOccludee: 1
  304. m_StaticShadowCaster: 0
  305. m_MotionVectors: 1
  306. m_LightProbeUsage: 0
  307. m_ReflectionProbeUsage: 1
  308. m_RayTracingMode: 2
  309. m_RayTraceProcedural: 0
  310. m_RenderingLayerMask: 4294967295
  311. m_RendererPriority: 0
  312. m_Materials:
  313. - {fileID: 2100000, guid: f40914b49f8741e39df5b08d3db15497, type: 2}
  314. m_StaticBatchInfo:
  315. firstSubMesh: 0
  316. subMeshCount: 0
  317. m_StaticBatchRoot: {fileID: 0}
  318. m_ProbeAnchor: {fileID: 0}
  319. m_LightProbeVolumeOverride: {fileID: 0}
  320. m_ScaleInLightmap: 1
  321. m_ReceiveGI: 1
  322. m_PreserveUVs: 0
  323. m_IgnoreNormalsForChartDetection: 0
  324. m_ImportantGI: 0
  325. m_StitchLightmapSeams: 0
  326. m_SelectedEditorRenderState: 3
  327. m_MinimumChartSize: 4
  328. m_AutoUVMaxDistance: 0.5
  329. m_AutoUVMaxAngle: 89
  330. m_LightmapParameters: {fileID: 0}
  331. m_SortingLayerID: 0
  332. m_SortingLayer: 0
  333. m_SortingOrder: 0
  334. m_AdditionalVertexStreams: {fileID: 0}
  335. --- !u!65 &515071968361385231
  336. BoxCollider:
  337. m_ObjectHideFlags: 0
  338. m_CorrespondingSourceObject: {fileID: 0}
  339. m_PrefabInstance: {fileID: 0}
  340. m_PrefabAsset: {fileID: 0}
  341. m_GameObject: {fileID: 561662888936103791}
  342. m_Material: {fileID: 0}
  343. m_IsTrigger: 0
  344. m_Enabled: 1
  345. serializedVersion: 2
  346. m_Size: {x: 4, y: 2, z: 1}
  347. m_Center: {x: 1, y: 0, z: 0}
  348. --- !u!1 &562612587115825983
  349. GameObject:
  350. m_ObjectHideFlags: 0
  351. m_CorrespondingSourceObject: {fileID: 0}
  352. m_PrefabInstance: {fileID: 0}
  353. m_PrefabAsset: {fileID: 0}
  354. serializedVersion: 6
  355. m_Component:
  356. - component: {fileID: 566845064244182193}
  357. - component: {fileID: 556950013026461491}
  358. - component: {fileID: 549126955036942821}
  359. - component: {fileID: 516379266916847085}
  360. m_Layer: 5
  361. m_Name: Background
  362. m_TagString: Untagged
  363. m_Icon: {fileID: 0}
  364. m_NavMeshLayer: 0
  365. m_StaticEditorFlags: 0
  366. m_IsActive: 1
  367. --- !u!4 &566845064244182193
  368. Transform:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. m_GameObject: {fileID: 562612587115825983}
  374. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  375. m_LocalPosition: {x: 0, y: 0, z: 0.0042169}
  376. m_LocalScale: {x: 0.03515625, y: 0.03515625, z: 0.005859375}
  377. m_ConstrainProportionsScale: 0
  378. m_Children: []
  379. m_Father: {fileID: 559160509332700777}
  380. m_RootOrder: 1
  381. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  382. --- !u!33 &556950013026461491
  383. MeshFilter:
  384. m_ObjectHideFlags: 0
  385. m_CorrespondingSourceObject: {fileID: 0}
  386. m_PrefabInstance: {fileID: 0}
  387. m_PrefabAsset: {fileID: 0}
  388. m_GameObject: {fileID: 562612587115825983}
  389. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  390. --- !u!23 &549126955036942821
  391. MeshRenderer:
  392. m_ObjectHideFlags: 0
  393. m_CorrespondingSourceObject: {fileID: 0}
  394. m_PrefabInstance: {fileID: 0}
  395. m_PrefabAsset: {fileID: 0}
  396. m_GameObject: {fileID: 562612587115825983}
  397. m_Enabled: 1
  398. m_CastShadows: 0
  399. m_ReceiveShadows: 1
  400. m_DynamicOccludee: 1
  401. m_StaticShadowCaster: 0
  402. m_MotionVectors: 1
  403. m_LightProbeUsage: 0
  404. m_ReflectionProbeUsage: 1
  405. m_RayTracingMode: 2
  406. m_RayTraceProcedural: 0
  407. m_RenderingLayerMask: 4294967295
  408. m_RendererPriority: 0
  409. m_Materials:
  410. - {fileID: 2100000, guid: d5334c45caee46be937b095a1e977dc6, type: 2}
  411. m_StaticBatchInfo:
  412. firstSubMesh: 0
  413. subMeshCount: 0
  414. m_StaticBatchRoot: {fileID: 0}
  415. m_ProbeAnchor: {fileID: 0}
  416. m_LightProbeVolumeOverride: {fileID: 0}
  417. m_ScaleInLightmap: 1
  418. m_ReceiveGI: 1
  419. m_PreserveUVs: 0
  420. m_IgnoreNormalsForChartDetection: 0
  421. m_ImportantGI: 0
  422. m_StitchLightmapSeams: 0
  423. m_SelectedEditorRenderState: 3
  424. m_MinimumChartSize: 4
  425. m_AutoUVMaxDistance: 0.5
  426. m_AutoUVMaxAngle: 89
  427. m_LightmapParameters: {fileID: 0}
  428. m_SortingLayerID: 0
  429. m_SortingLayer: 0
  430. m_SortingOrder: 0
  431. m_AdditionalVertexStreams: {fileID: 0}
  432. --- !u!65 &516379266916847085
  433. BoxCollider:
  434. m_ObjectHideFlags: 0
  435. m_CorrespondingSourceObject: {fileID: 0}
  436. m_PrefabInstance: {fileID: 0}
  437. m_PrefabAsset: {fileID: 0}
  438. m_GameObject: {fileID: 562612587115825983}
  439. m_Material: {fileID: 0}
  440. m_IsTrigger: 0
  441. m_Enabled: 1
  442. serializedVersion: 2
  443. m_Size: {x: 1, y: 1, z: 1}
  444. m_Center: {x: 0, y: 0, z: 0}