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- using SC.XR.Unity.Module_InputSystem;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public interface IDevicePartCountManipulation
- {
- void Init(ManipulationHandler manipulationHandler, IDevicePartManipulation devicePartManipulation, Dictionary<InputDevicePartType, SCPointEventData> eventDataDic, Transform targetTransform, MoveLogic moveLogic, RotateLogic rotateLogic, ScaleLogic scaleLogic);
- Tuple<Vector3, Quaternion, Vector3> Update(Func<Vector3, Vector3> scaleConstraint);
- }
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