123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 |
- using UnityEngine;
- using System.Collections;
- namespace RootMotion.FinalIK {
- /// <summary>
- /// Grounding for FBBIK characters.
- /// </summary>
- [HelpURL("https://www.youtube.com/watch?v=9MiZiaJorws&index=6&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6")]
- [AddComponentMenu("Scripts/RootMotion.FinalIK/Grounder/Grounder VRIK")]
- public class GrounderVRIK: Grounder {
- // Open a video tutorial video
- [ContextMenu("TUTORIAL VIDEO")]
- void OpenTutorial() {
- Application.OpenURL("https://www.youtube.com/watch?v=9MiZiaJorws&index=6&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6");
- }
- // Open the User Manual URL
- [ContextMenu("User Manual")]
- protected override void OpenUserManual() {
- Application.OpenURL("http://www.root-motion.com/finalikdox/html/page9.html");
- }
-
- // Open the Script Reference URL
- [ContextMenu("Scrpt Reference")]
- protected override void OpenScriptReference() {
- Application.OpenURL("http://www.root-motion.com/finalikdox/html/class_root_motion_1_1_final_i_k_1_1_grounder_v_r_i_k.html");
- }
- #region Main Interface
- /// <summary>
- /// Reference to the VRIK componet.
- /// </summary>
- [Tooltip("Reference to the VRIK componet.")]
- public VRIK ik;
- #endregion Main Interface
- public override void ResetPosition() {
- solver.Reset();
- }
- private Transform[] feet = new Transform[2];
- // Can we initiate the Grounding?
- private bool IsReadyToInitiate() {
- if (ik == null) return false;
- if (!ik.solver.initiated) return false;
- return true;
- }
- // Initiate once we have a FBBIK component
- void Update() {
- weight = Mathf.Clamp(weight, 0f, 1f);
- if (weight <= 0f) return;
- if (initiated) return;
- if (!IsReadyToInitiate()) return;
-
- Initiate();
- }
- private void Initiate () {
- // Gathering both foot bones from the FBBIK
- feet = new Transform[2];
- feet[0] = ik.references.leftFoot;
- feet[1] = ik.references.rightFoot;
- // Add to the FBBIK OnPreUpdate delegate to know when it solves
- ik.solver.OnPreUpdate += OnSolverUpdate;
- ik.solver.OnPostUpdate += OnPostSolverUpdate;
- // Initiate Grounding
- solver.Initiate(ik.references.root, feet);
- initiated = true;
- }
- // Called before updating the main IK solver
- private void OnSolverUpdate() {
- if (!enabled) return;
- if (weight <= 0f) return;
- if (OnPreGrounder != null) OnPreGrounder();
- /*
- Vector3 leftFootPos = ik.references.leftFoot.position;
- Vector3 rightFootPos = ik.references.rightFoot.position;
- ik.references.leftFoot.position = ik.solver.locomotion.leftFootstepPosition;
- ik.references.rightFoot.position = ik.solver.locomotion.rightFootstepPosition;
- */
- solver.Update();
- //ik.references.leftFoot.position = leftFootPos;
- //ik.references.rightFoot.position = rightFootPos;
- // Move the pelvis
- ik.references.pelvis.position += solver.pelvis.IKOffset * weight;
- // Set effector positionOffsets for the feet
- ik.solver.AddPositionOffset (IKSolverVR.PositionOffset.LeftFoot, (solver.legs[0].IKPosition - ik.references.leftFoot.position) * weight);
- ik.solver.AddPositionOffset (IKSolverVR.PositionOffset.RightFoot, (solver.legs[1].IKPosition - ik.references.rightFoot.position) * weight);
- if (OnPostGrounder != null) OnPostGrounder();
- }
-
- // Set the effector positionOffset for the foot
- private void SetLegIK(IKSolverVR.PositionOffset positionOffset, Transform bone, Grounding.Leg leg) {
- ik.solver.AddPositionOffset (positionOffset, (leg.IKPosition - bone.position) * weight);
- }
- void OnPostSolverUpdate() {
- ik.references.leftFoot.rotation = Quaternion.Slerp(Quaternion.identity, solver.legs[0].rotationOffset, weight) * ik.references.leftFoot.rotation;
- ik.references.rightFoot.rotation = Quaternion.Slerp(Quaternion.identity, solver.legs[1].rotationOffset, weight) * ik.references.rightFoot.rotation;
- }
- // Auto-assign ik
- void OnDrawGizmosSelected() {
- if (ik == null) ik = GetComponent<VRIK>();
- if (ik == null) ik = GetComponentInParent<VRIK>();
- if (ik == null) ik = GetComponentInChildren<VRIK>();
- }
- // Cleaning up the delegate
- void OnDestroy() {
- if (initiated && ik != null) {
- ik.solver.OnPreUpdate -= OnSolverUpdate;
- ik.solver.OnPostUpdate -= OnPostSolverUpdate;
- }
- }
- }
- }
|