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- using UnityEngine;
- using System.Collections;
- namespace RootMotion.FinalIK {
- /// <summary>
- /// The base abstract class for all Transform constraints.
- /// </summary>
- [System.Serializable]
- public abstract class Constraint {
-
- #region Main Interface
-
- /// <summary>
- /// The transform to constrain.
- /// </summary>
- public Transform transform;
- /// <summary>
- /// %Constraint weight.
- /// </summary>
- public float weight;
-
- /// <summary>
- /// Gets a value indicating whether this <see cref="Constraint"/> is valid.
- /// </summary>
- /// <value>
- /// <c>true</c> if is valid; otherwise, <c>false</c>.
- /// </value>
- public bool isValid {
- get {
- return transform != null;
- }
- }
-
- /// <summary>
- /// Updates the constraint.
- /// </summary>
- public abstract void UpdateConstraint();
-
- #endregion Main Interface
- }
- }
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