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- /****************************************************************************
- * Copyright 2019 Nreal Techonology Limited. All rights reserved.
- *
- * This file is part of NRSDK.
- *
- * https://www.nreal.ai/
- *
- *****************************************************************************/
- namespace NRKernal.Record
- {
- using NRKernal;
- using UnityEngine;
- using System.Collections;
- /// <summary> An editor frame provider. </summary>
- public class NullDataFrameProvider : AbstractFrameProvider
- {
- protected UniversalTextureFrame m_DefaultFrame;
- private bool m_IsPlay = false;
- private int FPS;
- /// <summary> Default constructor. </summary>
- public NullDataFrameProvider(int fps)
- {
- FPS = fps;
- m_DefaultFrame = new UniversalTextureFrame();
- NRKernalUpdater.Instance.StartCoroutine(UpdateFrame());
- }
- /// <summary> Updates the frame. </summary>
- /// <returns> An IEnumerator. </returns>
- public IEnumerator UpdateFrame()
- {
- float timeInteval = 1f * 0.9f / FPS;
- float timeLast = 0f;
- while (true)
- {
- if (m_IsPlay)
- {
- if (timeLast >= timeInteval)
- {
- m_DefaultFrame.timeStamp = NRSessionManager.Instance.TrackingSubSystem.GetHMDTimeNanos();
- OnUpdate?.Invoke(m_DefaultFrame);
- m_IsFrameReady = true;
- timeLast = 0;
- }
- }
- yield return new WaitForEndOfFrame();
- timeLast += Time.unscaledDeltaTime;
- }
- }
- /// <summary> Plays this object. </summary>
- public override void Play()
- {
- m_IsPlay = true;
- }
- /// <summary> Stops this object. </summary>
- public override void Stop()
- {
- m_IsPlay = false;
- }
- /// <summary> Releases this object. </summary>
- public override void Release()
- {
- m_IsPlay = false;
- NRKernalUpdater.Instance?.StopCoroutine(UpdateFrame());
- }
- }
- }
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