NullDataFrameProvider.cs 2.6 KB

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  1. /****************************************************************************
  2. * Copyright 2019 Nreal Techonology Limited. All rights reserved.
  3. *
  4. * This file is part of NRSDK.
  5. *
  6. * https://www.nreal.ai/
  7. *
  8. *****************************************************************************/
  9. namespace NRKernal.Record
  10. {
  11. using NRKernal;
  12. using UnityEngine;
  13. using System.Collections;
  14. /// <summary> An editor frame provider. </summary>
  15. public class NullDataFrameProvider : AbstractFrameProvider
  16. {
  17. protected UniversalTextureFrame m_DefaultFrame;
  18. private bool m_IsPlay = false;
  19. private int FPS;
  20. /// <summary> Default constructor. </summary>
  21. public NullDataFrameProvider(int fps)
  22. {
  23. FPS = fps;
  24. m_DefaultFrame = new UniversalTextureFrame();
  25. NRKernalUpdater.Instance.StartCoroutine(UpdateFrame());
  26. }
  27. /// <summary> Updates the frame. </summary>
  28. /// <returns> An IEnumerator. </returns>
  29. public IEnumerator UpdateFrame()
  30. {
  31. float timeInteval = 1f * 0.9f / FPS;
  32. float timeLast = 0f;
  33. while (true)
  34. {
  35. if (m_IsPlay)
  36. {
  37. if (timeLast >= timeInteval)
  38. {
  39. m_DefaultFrame.timeStamp = NRSessionManager.Instance.TrackingSubSystem.GetHMDTimeNanos();
  40. OnUpdate?.Invoke(m_DefaultFrame);
  41. m_IsFrameReady = true;
  42. timeLast = 0;
  43. }
  44. }
  45. yield return new WaitForEndOfFrame();
  46. timeLast += Time.unscaledDeltaTime;
  47. }
  48. }
  49. /// <summary> Plays this object. </summary>
  50. public override void Play()
  51. {
  52. m_IsPlay = true;
  53. }
  54. /// <summary> Stops this object. </summary>
  55. public override void Stop()
  56. {
  57. m_IsPlay = false;
  58. }
  59. /// <summary> Releases this object. </summary>
  60. public override void Release()
  61. {
  62. m_IsPlay = false;
  63. NRKernalUpdater.Instance?.StopCoroutine(UpdateFrame());
  64. }
  65. }
  66. }