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- Shader "NRSDK/NRBackground"
- {
- Properties
- {
- _MainTex("Texture", 2D) = "black" {}
- }
- SubShader
- {
- Tags { "Queue" = "Background-1" "RenderType" = "Opaque" }
- LOD 100
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- float4 vertex : SV_POSITION;
- };
- sampler2D _MainTex;
- float4 _MainTex_ST;
- v2f vert(appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- // sample the texture
- fixed2 uv = fixed2(i.uv.x, 1 - i.uv.y);
- return tex2D(_MainTex, uv);
- }
- ENDCG
- }
- }
- }
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