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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace NRKernal.NRExamples
- {
- public class HandModelsManager : MonoBehaviour
- {
- [Serializable]
- public class HandModelsGroup
- {
- public GameObject rightHandModel;
- public GameObject leftHandModel;
- public void SetActive(bool isActive)
- {
- if (leftHandModel)
- {
- leftHandModel.SetActive(isActive);
- }
- if (rightHandModel)
- {
- rightHandModel.SetActive(isActive);
- }
- }
- }
- public HandModelsGroup[] modelsGroups;
- private int m_CurrentIndex;
- private void Start()
- {
- OnRefresh();
- }
- public void ToggleHandModelsGroup()
- {
- m_CurrentIndex = (m_CurrentIndex + 1) % modelsGroups.Length;
- OnRefresh();
- }
- private void OnRefresh()
- {
- for (int i = 0; i < modelsGroups.Length; i++)
- {
- var group = modelsGroups[i];
- if (group == null)
- continue;
- group.SetActive(i == m_CurrentIndex);
- }
- }
- }
- }
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