QuickTapInspector.cs 1.1 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEditor;
  4. using HedgehogTeam.EasyTouch;
  5. #if UNITY_5_3
  6. using UnityEditor.SceneManagement;
  7. #endif
  8. [CustomEditor(typeof(QuickTap))]
  9. public class QuickTapInspector : Editor {
  10. public override void OnInspectorGUI(){
  11. QuickTap t = (QuickTap)target;
  12. EditorGUILayout.Space();
  13. t.quickActionName = EditorGUILayout.TextField("Name",t.quickActionName);
  14. EditorGUILayout.Space();
  15. t.is2Finger = EditorGUILayout.Toggle("2 fingers gesture",t.is2Finger);
  16. t.actionTriggering = (QuickTap.ActionTriggering)EditorGUILayout.EnumPopup("Action triggering",t.actionTriggering);
  17. EditorGUILayout.Space();
  18. t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI);
  19. serializedObject.Update();
  20. SerializedProperty touch = serializedObject.FindProperty("onTap");
  21. EditorGUILayout.PropertyField(touch, true, null);
  22. serializedObject.ApplyModifiedProperties();
  23. if (GUI.changed){
  24. EditorUtility.SetDirty(t);
  25. #if UNITY_5_3
  26. EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
  27. #endif
  28. }
  29. }
  30. }