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- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- using HedgehogTeam.EasyTouch;
- #if UNITY_5_3
- using UnityEditor.SceneManagement;
- #endif
- [CustomEditor(typeof(QuickTap))]
- public class QuickTapInspector : Editor {
- public override void OnInspectorGUI(){
-
- QuickTap t = (QuickTap)target;
-
- EditorGUILayout.Space();
-
- t.quickActionName = EditorGUILayout.TextField("Name",t.quickActionName);
-
- EditorGUILayout.Space();
-
- t.is2Finger = EditorGUILayout.Toggle("2 fingers gesture",t.is2Finger);
- t.actionTriggering = (QuickTap.ActionTriggering)EditorGUILayout.EnumPopup("Action triggering",t.actionTriggering);
-
- EditorGUILayout.Space();
- t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI);
-
- serializedObject.Update();
- SerializedProperty touch = serializedObject.FindProperty("onTap");
- EditorGUILayout.PropertyField(touch, true, null);
- serializedObject.ApplyModifiedProperties();
-
- if (GUI.changed){
- EditorUtility.SetDirty(t);
- #if UNITY_5_3
- EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
- #endif
- }
- }
- }
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