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- using SC.XR.Unity.Module_Device;
- using System.Collections;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand.GGT26Dof {
- public class InputDeviceGGT26DofPartUI : InputDeviceHandPartUI {
- public InputDeviceGGT26DofPart inputDeviceGGT26DofPart {
- get {
- return inputDevicePartBase as InputDeviceGGT26DofPart;
- }
- }
- public GameObject rootHand;
- public ModelGGT26Dof modelGGT26Dof {
- get {
- return modelBase as ModelGGT26Dof;
- }
- }
- public override void UpdateTransform()
- {
- transform.position = rootHand.transform.position;
- transform.rotation = rootHand.transform.rotation;
- }
- }
- }
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