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- #if UNITY_EDITOR
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.InputSystem;
- #endif
- using UnityEngine.Scripting;
- namespace SC.XR.Unity.Simulation {
-
-
-
-
-
- #if UNITY_EDITOR
- [InitializeOnLoad]
- #endif
- [Preserve]
- public static class SimulatedInputLayoutLoader
- {
- [Preserve]
- static SimulatedInputLayoutLoader()
- {
- RegisterInputLayouts();
- }
-
-
-
-
- public static void Initialize()
- {
-
- }
- static void RegisterInputLayouts()
- {
-
-
- }
- }
- }
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