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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using RayNeo.Native;
- public class TestInteractive : MonoBehaviour
- {
- [SerializeField]
- private GameObject TestImage;
- [SerializeField]
- private GameObject TestCube;
- private void Start()
- {
- MercuryEventTriggerListener.Get(TestImage).OnPointEnter += OnPointerEnterImage;
- MercuryEventTriggerListener.Get(TestImage).OnPointExit += OnPointerExitImage;
- MercuryEventTriggerListener.Get(TestImage).OnPointClick += OnPointerClickImage;
- GlobalMgrUtil.Instance.StartInternetDetection();
- //GlobalMgrUtil.Instance.IsInternetUnAvailable += IsInternetUnAvailable;
- }
- private void OnPointerEnterImage(GameObject go)
- {
- Debug.Log("[MercuryX2] " + go.name + ":OnPointerEnter");
- }
- private void OnPointerExitImage(GameObject go)
- {
- Debug.Log("[MercuryX2] " + go.name + ":OnPointerExit");
- }
- private void OnPointerClickImage(GameObject go)
- {
- Debug.Log("[MercuryX2] " + go.name + ":OnPointerClick");
- }
- public void OnPointerEnter()
- {
- Debug.Log("[MercuryX2] Cube:OnPointerEnter");
- }
- public void OnPointerExit()
- {
- Debug.Log("[MercuryX2] Cube:OnPointerExit");
- }
- public void OnPointerClick()
- {
- Debug.Log("[MercuryX2] Cube:OnPointerClick");
- }
- private void IsInternetUnAvailable(bool IsAvilable)
- {
- if (IsAvilable)
- {
- Debug.Log("[MercuryX2]:当前网络异常");
- }
- else
- {
- Debug.Log("[MercuryX2]:当前网络正常");
- }
- }
- }
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