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-
- using SC.XR.Unity.Module_Device;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SC.XR.Unity {
- public class API_Module_SDKConfiguration {
- public static bool HasKey (string section, string key) {
- return Module_SDKConfiguration.getInstance.HasKey(section, key);
- }
- public static int GetInt(string section, string key, int defaultVal) {
- return Module_SDKConfiguration.getInstance.GetInt(section, key, defaultVal);
- }
- public static bool GetBool(string section, string key, int defaultVal) {
- return Module_SDKConfiguration.getInstance.GetBool(section, key, defaultVal);
- }
- public static string GetString(string section, string key, string defaultVal) {
- return Module_SDKConfiguration.getInstance.GetString(section, key, defaultVal);
- }
- public static float GetFloat(string section, string key, float defaultVal) {
- return Module_SDKConfiguration.getInstance.GetFloat(section, key, defaultVal);
- }
- public static void SetConfiguration(string sec, string key, string val) {
- Module_SDKConfiguration.getInstance.SetString(sec, key, val);
- }
- public static void SaveAllConfigToFile(string sec, string key, string val) {
- Module_SDKConfiguration.getInstance.SaveAllConfigToFile();
- }
- }
- }
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