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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MoveTween : TweenBase
- {
- private Vector3 StartPos;
- private Vector3 EndPos;
- protected override void Awake()
- {
- base.Awake();
- StartPos = StartPoint.position;
- EndPos = EndPoint.position;
- }
- public override void Init()
- {
- transform.position = StartPos;
- base.Init();
- }
- public override void StartAction()
- {
- if (!this.enabled)
- {
- return;
- }
- //CDebug.Log("move StartAction name = " + obj.name);
- LeanTween.move(obj, EndPos, duration).setEase(mLeanTweenType);
- }
- }
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