- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class SCPinyinKeyboardKey : SCKeyboardKey
- {
- protected override void OnNormalKeyClick(BaseEventData eventData)
- {
- TextMesh textMesh = this.GetComponentInChildren<TextMesh>();
- GameKey3Dboard gameKey3Dboard = this.GetComponentInParent<GameKey3Dboard>();
- gameKey3Dboard.OnPinyinKeyClick(textMesh.text);
- }
- }
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