- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- public class KeyboardKeydownBtn : MonoBehaviour, IPointerDownHandler
- {
- [HideInInspector]
- public UnityEvent onClick = new UnityEvent();
- public void OnPointerDown(PointerEventData eventData)
- {
- onClick?.Invoke();
- }
- }
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