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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace SC.XR.Unity {
- [CreateAssetMenu(menuName = "SCConfig/BoundingBoxAssets")]
- public class BoundingBoxAssets : ScriptableObject {
- public Material boxFocusDisplayMat;
- public Material boxGrabDisplayMat;
- public Material HandleMaterial;
- public Material HandleGrabMaterial;
- public GameObject CornerPrefab;
- public GameObject CornerSlatePrefab;
- public GameObject SidePrefab;
- public GameObject facePrefab;
- }
- }
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