BoundingBoxAssets.cs 582 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace SC.XR.Unity {
  6. [CreateAssetMenu(menuName = "SCConfig/BoundingBoxAssets")]
  7. public class BoundingBoxAssets : ScriptableObject {
  8. public Material boxFocusDisplayMat;
  9. public Material boxGrabDisplayMat;
  10. public Material HandleMaterial;
  11. public Material HandleGrabMaterial;
  12. public GameObject CornerPrefab;
  13. public GameObject CornerSlatePrefab;
  14. public GameObject SidePrefab;
  15. public GameObject facePrefab;
  16. }
  17. }