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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand.GGT26Dof {
- public class InputDeviceGGT26DofPart : InputDeviceHandPart {
- public InputDeviceGGT26Dof inputDeviceGGT26Dof {
- get { return Transition<InputDeviceGGT26Dof>(inputDeviceBase); }
- }
- public InputDeviceGGT26DofPartUI inputDeviceGGT26DofPartUI {
- get { return Transition<InputDeviceGGT26DofPartUI>(inputDevicePartUIBase); }
- }
- public InputDataGGT26Dof inputDataGGT26Dof {get; set;}
- public InputDataGetGGT26Dof inputDataGetGGT26Dof { get; set; }
- public InputDeviceGGT26DofPartStatus inputDeviceGGT26DofPartStatus { get; set; }
- protected override void ModuleCreater() {
- inputDataBase = inputDataHand = inputDataGGT26Dof = new InputDataGGT26Dof(this);
- inputDataGetBase = inputDataGetHand = inputDataGetGGT26Dof = new InputDataGetGGT26Dof(this);
- inputDevicePartStatusBase = inputDevicePartStatusHand = inputDeviceGGT26DofPartStatus = new InputDeviceGGT26DofPartStatus(this);
- base.ModuleCreater();
- }
- }
- }
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