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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC {
- public class InputDeviceGCPartEventCharging : InputDeviceGCPartEventBase {
- InputDevicePartDispatchEventGC inputDevicePartDispatchEventGC;
- public InputDeviceGCPartEventCharging(InputDevicePartDispatchEventGC inputDevicePartDispatchEventGC) : base(inputDevicePartDispatchEventGC) {
- this.inputDevicePartDispatchEventGC = inputDevicePartDispatchEventGC;
- }
- public override void OnSCStart() {
- base.OnSCStart();
- if (inputDevicePartDispatchEventGC.inputDeviceGCPart.inputDataGC.isCharging == true) {
- currentEvent = GCEventType.BATTERY_STATUS_CHARGING;
- } else if (inputDevicePartDispatchEventGC.inputDeviceGCPart.inputDataGC.isCharging == false) {
- currentEvent = GCEventType.BATTERY_STATUS_DISCHARGING;
- }
- newevent = previousEvent = currentEvent;
- }
- GCEventType newevent;
- protected override void OnUpdateEvent() {
-
- currentEvent = GCEventType.Null;
- if (inputDevicePartDispatchEventGC.inputDeviceGCPart.inputDataGC.isCharging == true) {
- newevent = GCEventType.BATTERY_STATUS_CHARGING;
- } else if (inputDevicePartDispatchEventGC.inputDeviceGCPart.inputDataGC.isCharging == false) {
- newevent = GCEventType.BATTERY_STATUS_DISCHARGING;
- }
- if (newevent != previousEvent) {
- previousEvent = newevent;
- currentEvent = newevent;
- }
- }
- }
- }
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