K02.prefab 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1799072767
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1799072768}
  12. m_Layer: 0
  13. m_Name: StartPoint
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &1799072768
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 1799072767}
  26. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0.0306}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 4133340028909462}
  31. m_RootOrder: 4
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &1009704327578202
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 4133340028909462}
  42. - component: {fileID: 95769440749935620}
  43. - component: {fileID: 654400101527957040}
  44. - component: {fileID: 880180618}
  45. m_Layer: 0
  46. m_Name: K02
  47. m_TagString: Untagged
  48. m_Icon: {fileID: 0}
  49. m_NavMeshLayer: 0
  50. m_StaticEditorFlags: 0
  51. m_IsActive: 1
  52. --- !u!4 &4133340028909462
  53. Transform:
  54. m_ObjectHideFlags: 0
  55. m_CorrespondingSourceObject: {fileID: 0}
  56. m_PrefabInstance: {fileID: 0}
  57. m_PrefabAsset: {fileID: 0}
  58. m_GameObject: {fileID: 1009704327578202}
  59. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  60. m_LocalPosition: {x: 0, y: 0, z: 0}
  61. m_LocalScale: {x: 1, y: 1, z: 1}
  62. m_Children:
  63. - {fileID: 4074259699711706}
  64. - {fileID: 4774040292651116}
  65. - {fileID: 4656186962328876}
  66. - {fileID: 4465544053149174}
  67. - {fileID: 1799072768}
  68. m_Father: {fileID: 0}
  69. m_RootOrder: 0
  70. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  71. --- !u!95 &95769440749935620
  72. Animator:
  73. serializedVersion: 3
  74. m_ObjectHideFlags: 0
  75. m_CorrespondingSourceObject: {fileID: 0}
  76. m_PrefabInstance: {fileID: 0}
  77. m_PrefabAsset: {fileID: 0}
  78. m_GameObject: {fileID: 1009704327578202}
  79. m_Enabled: 1
  80. m_Avatar: {fileID: 9000000, guid: 2584456d15f3c854293fe388364d2675, type: 3}
  81. m_Controller: {fileID: 0}
  82. m_CullingMode: 0
  83. m_UpdateMode: 0
  84. m_ApplyRootMotion: 0
  85. m_LinearVelocityBlending: 0
  86. m_WarningMessage:
  87. m_HasTransformHierarchy: 1
  88. m_AllowConstantClipSamplingOptimization: 1
  89. m_KeepAnimatorControllerStateOnDisable: 0
  90. --- !u!114 &654400101527957040
  91. MonoBehaviour:
  92. m_ObjectHideFlags: 0
  93. m_CorrespondingSourceObject: {fileID: 0}
  94. m_PrefabInstance: {fileID: 0}
  95. m_PrefabAsset: {fileID: 0}
  96. m_GameObject: {fileID: 1009704327578202}
  97. m_Enabled: 1
  98. m_EditorHideFlags: 0
  99. m_Script: {fileID: 11500000, guid: 0cf17e7dbc354e4449d488ae955a9f94, type: 3}
  100. m_Name:
  101. m_EditorClassIdentifier:
  102. StartPoint: {fileID: 1799072768}
  103. backKey: {fileID: 23864359705641188}
  104. functionKey: {fileID: 23974782805810576}
  105. triggerKey: {fileID: 23101701539189078}
  106. tpInfo:
  107. tpPosition: {fileID: 4256108497205836}
  108. pressMaterial: {fileID: 2100000, guid: 970552b06019b694494b80c14bc28d12, type: 2}
  109. releaseMaterial: {fileID: 2100000, guid: 1b4eb42734d00664983d289ea2d27fc3, type: 2}
  110. modelPositionDeltaWithDevice: {x: 0, y: 0, z: 0.2}
  111. --- !u!114 &880180618
  112. MonoBehaviour:
  113. m_ObjectHideFlags: 0
  114. m_CorrespondingSourceObject: {fileID: 0}
  115. m_PrefabInstance: {fileID: 0}
  116. m_PrefabAsset: {fileID: 0}
  117. m_GameObject: {fileID: 1009704327578202}
  118. m_Enabled: 1
  119. m_EditorHideFlags: 0
  120. m_Script: {fileID: 11500000, guid: 0cf17e7dbc354e4449d488ae955a9f94, type: 3}
  121. m_Name:
  122. m_EditorClassIdentifier:
  123. StartPoint: {fileID: 0}
  124. backKey: {fileID: 23864359705641188}
  125. functionKey: {fileID: 23974782805810576}
  126. triggerKey: {fileID: 23101701539189078}
  127. tpInfo:
  128. tpPosition: {fileID: 4256108497205836}
  129. pressMaterial: {fileID: 2100000, guid: 970552b06019b694494b80c14bc28d12, type: 2}
  130. releaseMaterial: {fileID: 2100000, guid: 1b4eb42734d00664983d289ea2d27fc3, type: 2}
  131. modelPositionDeltaWithDevice: {x: 0, y: 0, z: 0.2}
  132. --- !u!1 &1375979738865020
  133. GameObject:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. serializedVersion: 6
  139. m_Component:
  140. - component: {fileID: 4774040292651116}
  141. - component: {fileID: 33314735626382540}
  142. - component: {fileID: 23974782805810576}
  143. m_Layer: 0
  144. m_Name: FunctionKey
  145. m_TagString: Untagged
  146. m_Icon: {fileID: 0}
  147. m_NavMeshLayer: 0
  148. m_StaticEditorFlags: 0
  149. m_IsActive: 1
  150. --- !u!4 &4774040292651116
  151. Transform:
  152. m_ObjectHideFlags: 0
  153. m_CorrespondingSourceObject: {fileID: 0}
  154. m_PrefabInstance: {fileID: 0}
  155. m_PrefabAsset: {fileID: 0}
  156. m_GameObject: {fileID: 1375979738865020}
  157. m_LocalRotation: {x: 0.00000008742278, y: 0.00000011920929, z: -1.0421607e-14, w: 1}
  158. m_LocalPosition: {x: 0.018533401, y: -0.00047026156, z: 0.013229171}
  159. m_LocalScale: {x: 1.1161, y: 1.2154088, z: 1.1532334}
  160. m_Children: []
  161. m_Father: {fileID: 4133340028909462}
  162. m_RootOrder: 1
  163. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  164. --- !u!33 &33314735626382540
  165. MeshFilter:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. m_GameObject: {fileID: 1375979738865020}
  171. m_Mesh: {fileID: 4300006, guid: 2584456d15f3c854293fe388364d2675, type: 3}
  172. --- !u!23 &23974782805810576
  173. MeshRenderer:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. m_GameObject: {fileID: 1375979738865020}
  179. m_Enabled: 1
  180. m_CastShadows: 1
  181. m_ReceiveShadows: 1
  182. m_DynamicOccludee: 1
  183. m_MotionVectors: 1
  184. m_LightProbeUsage: 1
  185. m_ReflectionProbeUsage: 1
  186. m_RenderingLayerMask: 1
  187. m_RendererPriority: 0
  188. m_Materials:
  189. - {fileID: 2100000, guid: 1b4eb42734d00664983d289ea2d27fc3, type: 2}
  190. m_StaticBatchInfo:
  191. firstSubMesh: 0
  192. subMeshCount: 0
  193. m_StaticBatchRoot: {fileID: 0}
  194. m_ProbeAnchor: {fileID: 0}
  195. m_LightProbeVolumeOverride: {fileID: 0}
  196. m_ScaleInLightmap: 1
  197. m_ReceiveGI: 1
  198. m_PreserveUVs: 0
  199. m_IgnoreNormalsForChartDetection: 0
  200. m_ImportantGI: 0
  201. m_StitchLightmapSeams: 0
  202. m_SelectedEditorRenderState: 3
  203. m_MinimumChartSize: 4
  204. m_AutoUVMaxDistance: 0.5
  205. m_AutoUVMaxAngle: 89
  206. m_LightmapParameters: {fileID: 0}
  207. m_SortingLayerID: 0
  208. m_SortingLayer: 0
  209. m_SortingOrder: 0
  210. --- !u!1 &1379206326744088
  211. GameObject:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. serializedVersion: 6
  217. m_Component:
  218. - component: {fileID: 4656186962328876}
  219. - component: {fileID: 33591871137413840}
  220. - component: {fileID: 23864359705641188}
  221. m_Layer: 0
  222. m_Name: BackKey
  223. m_TagString: Untagged
  224. m_Icon: {fileID: 0}
  225. m_NavMeshLayer: 0
  226. m_StaticEditorFlags: 0
  227. m_IsActive: 1
  228. --- !u!4 &4656186962328876
  229. Transform:
  230. m_ObjectHideFlags: 0
  231. m_CorrespondingSourceObject: {fileID: 0}
  232. m_PrefabInstance: {fileID: 0}
  233. m_PrefabAsset: {fileID: 0}
  234. m_GameObject: {fileID: 1379206326744088}
  235. m_LocalRotation: {x: -8.5387596e-14, y: 0.00000035762787, z: 0.00000023841858, w: 1}
  236. m_LocalPosition: {x: -0.0003545754, y: 0.0039024472, z: 0.0029990743}
  237. m_LocalScale: {x: 1, y: 1, z: 1}
  238. m_Children: []
  239. m_Father: {fileID: 4133340028909462}
  240. m_RootOrder: 2
  241. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  242. --- !u!33 &33591871137413840
  243. MeshFilter:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. m_GameObject: {fileID: 1379206326744088}
  249. m_Mesh: {fileID: 4300000, guid: 2584456d15f3c854293fe388364d2675, type: 3}
  250. --- !u!23 &23864359705641188
  251. MeshRenderer:
  252. m_ObjectHideFlags: 0
  253. m_CorrespondingSourceObject: {fileID: 0}
  254. m_PrefabInstance: {fileID: 0}
  255. m_PrefabAsset: {fileID: 0}
  256. m_GameObject: {fileID: 1379206326744088}
  257. m_Enabled: 1
  258. m_CastShadows: 1
  259. m_ReceiveShadows: 1
  260. m_DynamicOccludee: 1
  261. m_MotionVectors: 1
  262. m_LightProbeUsage: 1
  263. m_ReflectionProbeUsage: 1
  264. m_RenderingLayerMask: 1
  265. m_RendererPriority: 0
  266. m_Materials:
  267. - {fileID: 2100000, guid: 1b4eb42734d00664983d289ea2d27fc3, type: 2}
  268. m_StaticBatchInfo:
  269. firstSubMesh: 0
  270. subMeshCount: 0
  271. m_StaticBatchRoot: {fileID: 0}
  272. m_ProbeAnchor: {fileID: 0}
  273. m_LightProbeVolumeOverride: {fileID: 0}
  274. m_ScaleInLightmap: 1
  275. m_ReceiveGI: 1
  276. m_PreserveUVs: 0
  277. m_IgnoreNormalsForChartDetection: 0
  278. m_ImportantGI: 0
  279. m_StitchLightmapSeams: 0
  280. m_SelectedEditorRenderState: 3
  281. m_MinimumChartSize: 4
  282. m_AutoUVMaxDistance: 0.5
  283. m_AutoUVMaxAngle: 89
  284. m_LightmapParameters: {fileID: 0}
  285. m_SortingLayerID: 0
  286. m_SortingLayer: 0
  287. m_SortingOrder: 0
  288. --- !u!1 &1594018839129894
  289. GameObject:
  290. m_ObjectHideFlags: 0
  291. m_CorrespondingSourceObject: {fileID: 0}
  292. m_PrefabInstance: {fileID: 0}
  293. m_PrefabAsset: {fileID: 0}
  294. serializedVersion: 6
  295. m_Component:
  296. - component: {fileID: 4074259699711706}
  297. - component: {fileID: 33521916454236196}
  298. - component: {fileID: 23083269298744044}
  299. m_Layer: 0
  300. m_Name: Body
  301. m_TagString: Untagged
  302. m_Icon: {fileID: 0}
  303. m_NavMeshLayer: 0
  304. m_StaticEditorFlags: 0
  305. m_IsActive: 1
  306. --- !u!4 &4074259699711706
  307. Transform:
  308. m_ObjectHideFlags: 0
  309. m_CorrespondingSourceObject: {fileID: 0}
  310. m_PrefabInstance: {fileID: 0}
  311. m_PrefabAsset: {fileID: 0}
  312. m_GameObject: {fileID: 1594018839129894}
  313. m_LocalRotation: {x: -8.5387596e-14, y: 0.00000035762787, z: 0.00000023841858, w: 1}
  314. m_LocalPosition: {x: -0.0001892501, y: -0.000046236513, z: 0.0000000023841857}
  315. m_LocalScale: {x: 1, y: 1, z: 1}
  316. m_Children: []
  317. m_Father: {fileID: 4133340028909462}
  318. m_RootOrder: 0
  319. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  320. --- !u!33 &33521916454236196
  321. MeshFilter:
  322. m_ObjectHideFlags: 0
  323. m_CorrespondingSourceObject: {fileID: 0}
  324. m_PrefabInstance: {fileID: 0}
  325. m_PrefabAsset: {fileID: 0}
  326. m_GameObject: {fileID: 1594018839129894}
  327. m_Mesh: {fileID: 4300004, guid: 2584456d15f3c854293fe388364d2675, type: 3}
  328. --- !u!23 &23083269298744044
  329. MeshRenderer:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. m_GameObject: {fileID: 1594018839129894}
  335. m_Enabled: 1
  336. m_CastShadows: 1
  337. m_ReceiveShadows: 1
  338. m_DynamicOccludee: 1
  339. m_MotionVectors: 1
  340. m_LightProbeUsage: 1
  341. m_ReflectionProbeUsage: 1
  342. m_RenderingLayerMask: 1
  343. m_RendererPriority: 0
  344. m_Materials:
  345. - {fileID: 2100000, guid: 1b4eb42734d00664983d289ea2d27fc3, type: 2}
  346. m_StaticBatchInfo:
  347. firstSubMesh: 0
  348. subMeshCount: 0
  349. m_StaticBatchRoot: {fileID: 0}
  350. m_ProbeAnchor: {fileID: 0}
  351. m_LightProbeVolumeOverride: {fileID: 0}
  352. m_ScaleInLightmap: 1
  353. m_ReceiveGI: 1
  354. m_PreserveUVs: 0
  355. m_IgnoreNormalsForChartDetection: 0
  356. m_ImportantGI: 0
  357. m_StitchLightmapSeams: 0
  358. m_SelectedEditorRenderState: 3
  359. m_MinimumChartSize: 4
  360. m_AutoUVMaxDistance: 0.5
  361. m_AutoUVMaxAngle: 89
  362. m_LightmapParameters: {fileID: 0}
  363. m_SortingLayerID: 0
  364. m_SortingLayer: 0
  365. m_SortingOrder: 0
  366. --- !u!1 &1664493508230840
  367. GameObject:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. serializedVersion: 6
  373. m_Component:
  374. - component: {fileID: 4256108497205836}
  375. - component: {fileID: 33368612521554284}
  376. - component: {fileID: 23790165396213072}
  377. m_Layer: 0
  378. m_Name: TpPosition
  379. m_TagString: Untagged
  380. m_Icon: {fileID: 0}
  381. m_NavMeshLayer: 0
  382. m_StaticEditorFlags: 0
  383. m_IsActive: 1
  384. --- !u!4 &4256108497205836
  385. Transform:
  386. m_ObjectHideFlags: 0
  387. m_CorrespondingSourceObject: {fileID: 0}
  388. m_PrefabInstance: {fileID: 0}
  389. m_PrefabAsset: {fileID: 0}
  390. m_GameObject: {fileID: 1664493508230840}
  391. m_LocalRotation: {x: 0.00000002185578, y: -0.00000035762787, z: -0.00000023841856,
  392. w: 1}
  393. m_LocalPosition: {x: 0, y: 0.002, z: 0}
  394. m_LocalScale: {x: 0.15, y: 0.2, z: 0.15}
  395. m_Children: []
  396. m_Father: {fileID: 4465544053149174}
  397. m_RootOrder: 0
  398. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  399. --- !u!33 &33368612521554284
  400. MeshFilter:
  401. m_ObjectHideFlags: 0
  402. m_CorrespondingSourceObject: {fileID: 0}
  403. m_PrefabInstance: {fileID: 0}
  404. m_PrefabAsset: {fileID: 0}
  405. m_GameObject: {fileID: 1664493508230840}
  406. m_Mesh: {fileID: 4300006, guid: c29cebe02595fe84da547e3f17a8ba81, type: 3}
  407. --- !u!23 &23790165396213072
  408. MeshRenderer:
  409. m_ObjectHideFlags: 0
  410. m_CorrespondingSourceObject: {fileID: 0}
  411. m_PrefabInstance: {fileID: 0}
  412. m_PrefabAsset: {fileID: 0}
  413. m_GameObject: {fileID: 1664493508230840}
  414. m_Enabled: 1
  415. m_CastShadows: 1
  416. m_ReceiveShadows: 1
  417. m_DynamicOccludee: 1
  418. m_MotionVectors: 1
  419. m_LightProbeUsage: 1
  420. m_ReflectionProbeUsage: 1
  421. m_RenderingLayerMask: 1
  422. m_RendererPriority: 0
  423. m_Materials:
  424. - {fileID: 2100000, guid: 43e2449fce1da97428aed5b0e109faa8, type: 2}
  425. m_StaticBatchInfo:
  426. firstSubMesh: 0
  427. subMeshCount: 0
  428. m_StaticBatchRoot: {fileID: 0}
  429. m_ProbeAnchor: {fileID: 0}
  430. m_LightProbeVolumeOverride: {fileID: 0}
  431. m_ScaleInLightmap: 1
  432. m_ReceiveGI: 1
  433. m_PreserveUVs: 0
  434. m_IgnoreNormalsForChartDetection: 0
  435. m_ImportantGI: 0
  436. m_StitchLightmapSeams: 0
  437. m_SelectedEditorRenderState: 3
  438. m_MinimumChartSize: 4
  439. m_AutoUVMaxDistance: 0.5
  440. m_AutoUVMaxAngle: 89
  441. m_LightmapParameters: {fileID: 0}
  442. m_SortingLayerID: 0
  443. m_SortingLayer: 0
  444. m_SortingOrder: 0
  445. --- !u!1 &1781332115988144
  446. GameObject:
  447. m_ObjectHideFlags: 0
  448. m_CorrespondingSourceObject: {fileID: 0}
  449. m_PrefabInstance: {fileID: 0}
  450. m_PrefabAsset: {fileID: 0}
  451. serializedVersion: 6
  452. m_Component:
  453. - component: {fileID: 4465544053149174}
  454. - component: {fileID: 33524700798699860}
  455. - component: {fileID: 23101701539189078}
  456. m_Layer: 0
  457. m_Name: TriggerKey
  458. m_TagString: Untagged
  459. m_Icon: {fileID: 0}
  460. m_NavMeshLayer: 0
  461. m_StaticEditorFlags: 0
  462. m_IsActive: 1
  463. --- !u!4 &4465544053149174
  464. Transform:
  465. m_ObjectHideFlags: 0
  466. m_CorrespondingSourceObject: {fileID: 0}
  467. m_PrefabInstance: {fileID: 0}
  468. m_PrefabAsset: {fileID: 0}
  469. m_GameObject: {fileID: 1781332115988144}
  470. m_LocalRotation: {x: -8.5387596e-14, y: 0.00000035762787, z: 0.00000023841858, w: 1}
  471. m_LocalPosition: {x: -0.00018924382, y: 0.0031740188, z: 0.030600319}
  472. m_LocalScale: {x: 1, y: 1, z: 1}
  473. m_Children:
  474. - {fileID: 4256108497205836}
  475. m_Father: {fileID: 4133340028909462}
  476. m_RootOrder: 3
  477. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  478. --- !u!33 &33524700798699860
  479. MeshFilter:
  480. m_ObjectHideFlags: 0
  481. m_CorrespondingSourceObject: {fileID: 0}
  482. m_PrefabInstance: {fileID: 0}
  483. m_PrefabAsset: {fileID: 0}
  484. m_GameObject: {fileID: 1781332115988144}
  485. m_Mesh: {fileID: 4300002, guid: 2584456d15f3c854293fe388364d2675, type: 3}
  486. --- !u!23 &23101701539189078
  487. MeshRenderer:
  488. m_ObjectHideFlags: 0
  489. m_CorrespondingSourceObject: {fileID: 0}
  490. m_PrefabInstance: {fileID: 0}
  491. m_PrefabAsset: {fileID: 0}
  492. m_GameObject: {fileID: 1781332115988144}
  493. m_Enabled: 1
  494. m_CastShadows: 1
  495. m_ReceiveShadows: 1
  496. m_DynamicOccludee: 1
  497. m_MotionVectors: 1
  498. m_LightProbeUsage: 1
  499. m_ReflectionProbeUsage: 1
  500. m_RenderingLayerMask: 1
  501. m_RendererPriority: 0
  502. m_Materials:
  503. - {fileID: 2100000, guid: 1b4eb42734d00664983d289ea2d27fc3, type: 2}
  504. m_StaticBatchInfo:
  505. firstSubMesh: 0
  506. subMeshCount: 0
  507. m_StaticBatchRoot: {fileID: 0}
  508. m_ProbeAnchor: {fileID: 0}
  509. m_LightProbeVolumeOverride: {fileID: 0}
  510. m_ScaleInLightmap: 1
  511. m_ReceiveGI: 1
  512. m_PreserveUVs: 0
  513. m_IgnoreNormalsForChartDetection: 0
  514. m_ImportantGI: 0
  515. m_StitchLightmapSeams: 0
  516. m_SelectedEditorRenderState: 3
  517. m_MinimumChartSize: 4
  518. m_AutoUVMaxDistance: 0.5
  519. m_AutoUVMaxAngle: 89
  520. m_LightmapParameters: {fileID: 0}
  521. m_SortingLayerID: 0
  522. m_SortingLayer: 0
  523. m_SortingOrder: 0