AllMoveEvent.cs 3.7 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class AllMoveEvent : MonoBehaviour
  7. {
  8. // Start is called before the first frame update
  9. void Start()
  10. {
  11. DispatcherBase.KeyDownDelegateRegister(downEvent);
  12. DispatcherBase.KeyUpDelegateRegister(upEvent);
  13. }
  14. InputDevicePartBase NowPart;
  15. GameObject pz;
  16. private void upEvent(InputKeyCode keyCode, InputDevicePartBase part)
  17. {
  18. if (part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject != null && (part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject.GetComponent<BoxCollider>() == null || part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject.GetComponent<ManipulationHandler>() == null))
  19. {
  20. checkMoveUp(pz, part);
  21. }
  22. pz = null;
  23. NowPart = null;
  24. }
  25. public void checkMoveUp(GameObject obj, InputDevicePartBase part)
  26. {
  27. if (obj)
  28. {
  29. ManipulationHandler m = obj.GetComponent<ManipulationHandler>();
  30. if (m != null)
  31. {
  32. if (!m.isParentDrag && !obj.name.Contains("Root") && !obj.name.Contains("BoundingBox"))
  33. {
  34. m.OnPointerUp(part.inputDataBase.SCPointEventData);
  35. }
  36. }
  37. else
  38. {
  39. if (obj.transform.parent != null && !obj.name.Contains("Root") && !obj.name.Contains("BoundingBox"))
  40. checkMoveUp(obj.transform.parent.gameObject, part);
  41. }
  42. }
  43. }
  44. private void downEvent(InputKeyCode keyCode, InputDevicePartBase part)
  45. {
  46. if (part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject != null && (part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject.GetComponent<BoxCollider>() == null || part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject.GetComponent<ManipulationHandler>() == null))
  47. {
  48. checkMoveDown(part.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject, part);
  49. }
  50. NowPart = part;
  51. }
  52. public void checkMoveDown(GameObject obj, InputDevicePartBase part)
  53. {
  54. if (obj)
  55. {
  56. ManipulationHandler m = obj.GetComponent<ManipulationHandler>();
  57. if (m != null)
  58. {
  59. if (!m.isParentDrag && !obj.name.Contains("Root") && !obj.name.Contains("BoundingBox"))
  60. {
  61. m.OnPointerDown(part.inputDataBase.SCPointEventData);
  62. pz = obj;
  63. }
  64. }
  65. else
  66. {
  67. if (obj.transform.parent != null && !obj.name.Contains("Root") && !obj.name.Contains("BoundingBox"))
  68. checkMoveDown(obj.transform.parent.gameObject, part);
  69. }
  70. }
  71. }
  72. // Update is called once per frame
  73. void Update()
  74. {
  75. if (NowPart != null && pz != null)
  76. {
  77. checkMoveDrag(pz, NowPart);
  78. }
  79. }
  80. public void checkMoveDrag(GameObject obj, InputDevicePartBase part)
  81. {
  82. if (obj)
  83. {
  84. ManipulationHandler m = obj.GetComponent<ManipulationHandler>();
  85. if (m != null && !obj.name.Contains("Root") && !obj.name.Contains("BoundingBox"))
  86. {
  87. if (!m.isParentDrag)
  88. m.OnDrag(part.inputDataBase.SCPointEventData);
  89. }
  90. else
  91. {
  92. if (obj.transform.parent != null && !obj.name.Contains("Root") && !obj.name.Contains("BoundingBox"))
  93. {
  94. checkMoveDrag(obj.transform.parent.gameObject, part);
  95. }
  96. }
  97. }
  98. }
  99. }