HandTrackingDemo.cs 520 B

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  1. using EZXR.Glass.Inputs;
  2. using EZXR.Glass.UI;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.SceneManagement;
  7. public class HandTrackingDemo : MonoBehaviour
  8. {
  9. public ARHandManager arHand;
  10. // Update is called once per frame
  11. void Update()
  12. {
  13. if (Input.GetKeyDown(KeyCode.Escape))
  14. {
  15. SceneManager.LoadScene("SamplesMenu");
  16. }
  17. }
  18. public void OnExitButton() {
  19. SceneManager.LoadScene("SamplesMenu");
  20. }
  21. }