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- using EZXR.Glass.Inputs;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace EZXR.Glass.UI
- {
- public class SpatialImage : SpatialUIElement
- {
- public enum ImageType
- {
- Simple,
- Filled
- }
- public ImageType imageType;
- protected override void Awake()
- {
- base.Awake();
- }
- protected override void OnDestroy()
- {
- }
- // Update is called once per frame
- protected override void Update()
- {
- base.Update();
- }
- }
- }
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