SpatialTrigger.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &7512388460741154105
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7512388460741154110}
  12. - component: {fileID: 7512388460741154104}
  13. - component: {fileID: 1138555513786544564}
  14. - component: {fileID: 7583089099849837963}
  15. m_Layer: 0
  16. m_Name: SpatialTrigger
  17. m_TagString: SpatialUI
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &7512388460741154110
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 7512388460741154105}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children:
  34. - {fileID: 8009477670910303492}
  35. - {fileID: 8296051634162595769}
  36. m_Father: {fileID: 0}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!114 &7512388460741154104
  40. MonoBehaviour:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. m_GameObject: {fileID: 7512388460741154105}
  46. m_Enabled: 1
  47. m_EditorHideFlags: 0
  48. m_Script: {fileID: 11500000, guid: 1fc8319553577bc45aea787fd6b999e4, type: 3}
  49. m_Name:
  50. m_EditorClassIdentifier:
  51. _visual: {fileID: 8009477670910303492}
  52. _mesh: {fileID: 8009477670158144330}
  53. _text: {fileID: 1379850256136825598}
  54. _meshRenderer: {fileID: 8009477670158144332}
  55. _textRenderer: {fileID: 8194057811001268017}
  56. _subElements: {fileID: 0}
  57. positionType: 0
  58. size: {x: 0.064, y: 0.064, z: 0.064}
  59. material: {fileID: 0}
  60. text:
  61. textColor: {r: 1, g: 1, b: 1, a: 1}
  62. color: {r: 0.0627451, g: 0.47058824, b: 0.80784315, a: 0}
  63. texture: {fileID: 0}
  64. sortingOrder: 0
  65. curUnitsPerPixel: 0.0001
  66. ratio: 0
  67. _collider: {fileID: 1138555513786544564}
  68. onTriggerEnter:
  69. m_PersistentCalls:
  70. m_Calls:
  71. - m_Target: {fileID: 0}
  72. m_TargetAssemblyTypeName:
  73. m_MethodName: TriggerButton
  74. m_Mode: 3
  75. m_Arguments:
  76. m_ObjectArgument: {fileID: 0}
  77. m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
  78. m_IntArgument: 0
  79. m_FloatArgument: 0
  80. m_StringArgument:
  81. m_BoolArgument: 0
  82. m_CallState: 2
  83. --- !u!65 &1138555513786544564
  84. BoxCollider:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 7512388460741154105}
  90. m_Material: {fileID: 0}
  91. m_IsTrigger: 1
  92. m_Enabled: 1
  93. serializedVersion: 2
  94. m_Size: {x: 0.064, y: 0.064, z: 0.064}
  95. m_Center: {x: 0, y: -0.032, z: 0}
  96. --- !u!82 &7583089099849837963
  97. AudioSource:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. m_GameObject: {fileID: 7512388460741154105}
  103. m_Enabled: 1
  104. serializedVersion: 4
  105. OutputAudioMixerGroup: {fileID: 0}
  106. m_audioClip: {fileID: 0}
  107. m_PlayOnAwake: 0
  108. m_Volume: 1
  109. m_Pitch: 1
  110. Loop: 0
  111. Mute: 0
  112. Spatialize: 0
  113. SpatializePostEffects: 0
  114. Priority: 128
  115. DopplerLevel: 1
  116. MinDistance: 1
  117. MaxDistance: 500
  118. Pan2D: 0
  119. rolloffMode: 0
  120. BypassEffects: 0
  121. BypassListenerEffects: 0
  122. BypassReverbZones: 0
  123. rolloffCustomCurve:
  124. serializedVersion: 2
  125. m_Curve:
  126. - serializedVersion: 3
  127. time: 0
  128. value: 1
  129. inSlope: 0
  130. outSlope: 0
  131. tangentMode: 0
  132. weightedMode: 0
  133. inWeight: 0.33333334
  134. outWeight: 0.33333334
  135. - serializedVersion: 3
  136. time: 1
  137. value: 0
  138. inSlope: 0
  139. outSlope: 0
  140. tangentMode: 0
  141. weightedMode: 0
  142. inWeight: 0.33333334
  143. outWeight: 0.33333334
  144. m_PreInfinity: 2
  145. m_PostInfinity: 2
  146. m_RotationOrder: 4
  147. panLevelCustomCurve:
  148. serializedVersion: 2
  149. m_Curve:
  150. - serializedVersion: 3
  151. time: 0
  152. value: 0
  153. inSlope: 0
  154. outSlope: 0
  155. tangentMode: 0
  156. weightedMode: 0
  157. inWeight: 0.33333334
  158. outWeight: 0.33333334
  159. m_PreInfinity: 2
  160. m_PostInfinity: 2
  161. m_RotationOrder: 4
  162. spreadCustomCurve:
  163. serializedVersion: 2
  164. m_Curve:
  165. - serializedVersion: 3
  166. time: 0
  167. value: 0
  168. inSlope: 0
  169. outSlope: 0
  170. tangentMode: 0
  171. weightedMode: 0
  172. inWeight: 0.33333334
  173. outWeight: 0.33333334
  174. m_PreInfinity: 2
  175. m_PostInfinity: 2
  176. m_RotationOrder: 4
  177. reverbZoneMixCustomCurve:
  178. serializedVersion: 2
  179. m_Curve:
  180. - serializedVersion: 3
  181. time: 0
  182. value: 1
  183. inSlope: 0
  184. outSlope: 0
  185. tangentMode: 0
  186. weightedMode: 0
  187. inWeight: 0.33333334
  188. outWeight: 0.33333334
  189. m_PreInfinity: 2
  190. m_PostInfinity: 2
  191. m_RotationOrder: 4
  192. --- !u!1 &7885467166805637190
  193. GameObject:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInstance: {fileID: 0}
  197. m_PrefabAsset: {fileID: 0}
  198. serializedVersion: 6
  199. m_Component:
  200. - component: {fileID: 8296051634162595769}
  201. - component: {fileID: 8194057811001268017}
  202. - component: {fileID: 1379850256136825598}
  203. m_Layer: 0
  204. m_Name: Text
  205. m_TagString: Untagged
  206. m_Icon: {fileID: 0}
  207. m_NavMeshLayer: 0
  208. m_StaticEditorFlags: 0
  209. m_IsActive: 0
  210. --- !u!4 &8296051634162595769
  211. Transform:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. m_GameObject: {fileID: 7885467166805637190}
  217. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  218. m_LocalPosition: {x: 0, y: 0, z: 0}
  219. m_LocalScale: {x: 0.0039999997, y: 0.0039999997, z: 0.0039999997}
  220. m_ConstrainProportionsScale: 0
  221. m_Children: []
  222. m_Father: {fileID: 7512388460741154110}
  223. m_RootOrder: 1
  224. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  225. --- !u!23 &8194057811001268017
  226. MeshRenderer:
  227. m_ObjectHideFlags: 0
  228. m_CorrespondingSourceObject: {fileID: 0}
  229. m_PrefabInstance: {fileID: 0}
  230. m_PrefabAsset: {fileID: 0}
  231. m_GameObject: {fileID: 7885467166805637190}
  232. m_Enabled: 1
  233. m_CastShadows: 1
  234. m_ReceiveShadows: 1
  235. m_DynamicOccludee: 1
  236. m_StaticShadowCaster: 0
  237. m_MotionVectors: 1
  238. m_LightProbeUsage: 1
  239. m_ReflectionProbeUsage: 1
  240. m_RayTracingMode: 2
  241. m_RayTraceProcedural: 0
  242. m_RenderingLayerMask: 1
  243. m_RendererPriority: 0
  244. m_Materials:
  245. - {fileID: 2100000, guid: dea4ed5f68a2f2247b7ce6dd1eacd0c9, type: 2}
  246. m_StaticBatchInfo:
  247. firstSubMesh: 0
  248. subMeshCount: 0
  249. m_StaticBatchRoot: {fileID: 0}
  250. m_ProbeAnchor: {fileID: 0}
  251. m_LightProbeVolumeOverride: {fileID: 0}
  252. m_ScaleInLightmap: 1
  253. m_ReceiveGI: 1
  254. m_PreserveUVs: 0
  255. m_IgnoreNormalsForChartDetection: 0
  256. m_ImportantGI: 0
  257. m_StitchLightmapSeams: 1
  258. m_SelectedEditorRenderState: 3
  259. m_MinimumChartSize: 4
  260. m_AutoUVMaxDistance: 0.5
  261. m_AutoUVMaxAngle: 89
  262. m_LightmapParameters: {fileID: 0}
  263. m_SortingLayerID: 0
  264. m_SortingLayer: 0
  265. m_SortingOrder: 1
  266. m_AdditionalVertexStreams: {fileID: 0}
  267. --- !u!102 &1379850256136825598
  268. TextMesh:
  269. serializedVersion: 3
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 7885467166805637190}
  275. m_Text:
  276. m_OffsetZ: 0
  277. m_CharacterSize: 1
  278. m_LineSpacing: 1
  279. m_Anchor: 4
  280. m_Alignment: 1
  281. m_TabSize: 4
  282. m_FontSize: 0
  283. m_FontStyle: 0
  284. m_RichText: 1
  285. m_Font: {fileID: 12800000, guid: 89b51f2085dc2874f82f53b325a7ec4a, type: 3}
  286. m_Color:
  287. serializedVersion: 2
  288. rgba: 4294967295
  289. --- !u!1 &8009477670158144334
  290. GameObject:
  291. m_ObjectHideFlags: 0
  292. m_CorrespondingSourceObject: {fileID: 0}
  293. m_PrefabInstance: {fileID: 0}
  294. m_PrefabAsset: {fileID: 0}
  295. serializedVersion: 6
  296. m_Component:
  297. - component: {fileID: 8009477670158144330}
  298. - component: {fileID: 8009477670158144333}
  299. - component: {fileID: 8009477670158144332}
  300. m_Layer: 0
  301. m_Name: Mesh
  302. m_TagString: Untagged
  303. m_Icon: {fileID: 0}
  304. m_NavMeshLayer: 0
  305. m_StaticEditorFlags: 0
  306. m_IsActive: 1
  307. --- !u!4 &8009477670158144330
  308. Transform:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. m_GameObject: {fileID: 8009477670158144334}
  314. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  315. m_LocalPosition: {x: 0, y: 0, z: 0.0001}
  316. m_LocalScale: {x: 0.064, y: 0.064, z: 0.064}
  317. m_ConstrainProportionsScale: 0
  318. m_Children: []
  319. m_Father: {fileID: 8009477670910303492}
  320. m_RootOrder: 0
  321. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  322. --- !u!33 &8009477670158144333
  323. MeshFilter:
  324. m_ObjectHideFlags: 0
  325. m_CorrespondingSourceObject: {fileID: 0}
  326. m_PrefabInstance: {fileID: 0}
  327. m_PrefabAsset: {fileID: 0}
  328. m_GameObject: {fileID: 8009477670158144334}
  329. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  330. --- !u!23 &8009477670158144332
  331. MeshRenderer:
  332. m_ObjectHideFlags: 0
  333. m_CorrespondingSourceObject: {fileID: 0}
  334. m_PrefabInstance: {fileID: 0}
  335. m_PrefabAsset: {fileID: 0}
  336. m_GameObject: {fileID: 8009477670158144334}
  337. m_Enabled: 1
  338. m_CastShadows: 1
  339. m_ReceiveShadows: 1
  340. m_DynamicOccludee: 1
  341. m_StaticShadowCaster: 0
  342. m_MotionVectors: 1
  343. m_LightProbeUsage: 1
  344. m_ReflectionProbeUsage: 1
  345. m_RayTracingMode: 2
  346. m_RayTraceProcedural: 0
  347. m_RenderingLayerMask: 1
  348. m_RendererPriority: 0
  349. m_Materials:
  350. - {fileID: 2100000, guid: 9a2305608745da24680dbc98200a8d8a, type: 2}
  351. m_StaticBatchInfo:
  352. firstSubMesh: 0
  353. subMeshCount: 0
  354. m_StaticBatchRoot: {fileID: 0}
  355. m_ProbeAnchor: {fileID: 0}
  356. m_LightProbeVolumeOverride: {fileID: 0}
  357. m_ScaleInLightmap: 1
  358. m_ReceiveGI: 1
  359. m_PreserveUVs: 0
  360. m_IgnoreNormalsForChartDetection: 0
  361. m_ImportantGI: 0
  362. m_StitchLightmapSeams: 1
  363. m_SelectedEditorRenderState: 3
  364. m_MinimumChartSize: 4
  365. m_AutoUVMaxDistance: 0.5
  366. m_AutoUVMaxAngle: 89
  367. m_LightmapParameters: {fileID: 0}
  368. m_SortingLayerID: 0
  369. m_SortingLayer: 0
  370. m_SortingOrder: 0
  371. m_AdditionalVertexStreams: {fileID: 0}
  372. --- !u!1 &8009477670910303495
  373. GameObject:
  374. m_ObjectHideFlags: 0
  375. m_CorrespondingSourceObject: {fileID: 0}
  376. m_PrefabInstance: {fileID: 0}
  377. m_PrefabAsset: {fileID: 0}
  378. serializedVersion: 6
  379. m_Component:
  380. - component: {fileID: 8009477670910303492}
  381. m_Layer: 0
  382. m_Name: Visual
  383. m_TagString: NoInteraction
  384. m_Icon: {fileID: 0}
  385. m_NavMeshLayer: 0
  386. m_StaticEditorFlags: 0
  387. m_IsActive: 1
  388. --- !u!4 &8009477670910303492
  389. Transform:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. m_GameObject: {fileID: 8009477670910303495}
  395. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  396. m_LocalPosition: {x: 0, y: 0, z: 0.00001}
  397. m_LocalScale: {x: 1, y: 1, z: 1}
  398. m_ConstrainProportionsScale: 0
  399. m_Children:
  400. - {fileID: 8009477670158144330}
  401. m_Father: {fileID: 7512388460741154110}
  402. m_RootOrder: 0
  403. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}