SpatialPanel.prefab 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1743492634361669585
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1743492634361669588}
  12. - component: {fileID: 1743492634361669592}
  13. - component: {fileID: 1743492634361669591}
  14. - component: {fileID: 1743492634361669593}
  15. m_Layer: 0
  16. m_Name: MeshRender
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 0
  22. --- !u!4 &1743492634361669588
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1743492634361669585}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 0.0001}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 5475024053987058617}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &1743492634361669592
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1743492634361669585}
  44. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  45. --- !u!23 &1743492634361669591
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1743492634361669585}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 5b9750128ec952c449f77a3f73427991, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!65 &1743492634361669593
  88. BoxCollider:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 1743492634361669585}
  94. m_Material: {fileID: 0}
  95. m_IsTrigger: 1
  96. m_Enabled: 0
  97. serializedVersion: 2
  98. m_Size: {x: 1, y: 1, z: 1}
  99. m_Center: {x: 0, y: 0, z: 0}
  100. --- !u!1 &4470699189472535245
  101. GameObject:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. serializedVersion: 6
  107. m_Component:
  108. - component: {fileID: 8437798325450645901}
  109. - component: {fileID: 4187401854517802745}
  110. - component: {fileID: 4980300551077215073}
  111. m_Layer: 0
  112. m_Name: Text
  113. m_TagString: Untagged
  114. m_Icon: {fileID: 0}
  115. m_NavMeshLayer: 0
  116. m_StaticEditorFlags: 0
  117. m_IsActive: 0
  118. --- !u!4 &8437798325450645901
  119. Transform:
  120. m_ObjectHideFlags: 0
  121. m_CorrespondingSourceObject: {fileID: 0}
  122. m_PrefabInstance: {fileID: 0}
  123. m_PrefabAsset: {fileID: 0}
  124. m_GameObject: {fileID: 4470699189472535245}
  125. m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
  126. m_LocalPosition: {x: 0, y: 0, z: 0}
  127. m_LocalScale: {x: 0.020000003, y: 0.020000003, z: 0.001}
  128. m_ConstrainProportionsScale: 0
  129. m_Children: []
  130. m_Father: {fileID: 2791476142751559285}
  131. m_RootOrder: 1
  132. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  133. --- !u!23 &4187401854517802745
  134. MeshRenderer:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 4470699189472535245}
  140. m_Enabled: 1
  141. m_CastShadows: 1
  142. m_ReceiveShadows: 1
  143. m_DynamicOccludee: 1
  144. m_StaticShadowCaster: 0
  145. m_MotionVectors: 1
  146. m_LightProbeUsage: 1
  147. m_ReflectionProbeUsage: 1
  148. m_RayTracingMode: 2
  149. m_RayTraceProcedural: 0
  150. m_RenderingLayerMask: 1
  151. m_RendererPriority: 0
  152. m_Materials:
  153. - {fileID: 2100000, guid: dea4ed5f68a2f2247b7ce6dd1eacd0c9, type: 2}
  154. m_StaticBatchInfo:
  155. firstSubMesh: 0
  156. subMeshCount: 0
  157. m_StaticBatchRoot: {fileID: 0}
  158. m_ProbeAnchor: {fileID: 0}
  159. m_LightProbeVolumeOverride: {fileID: 0}
  160. m_ScaleInLightmap: 1
  161. m_ReceiveGI: 1
  162. m_PreserveUVs: 0
  163. m_IgnoreNormalsForChartDetection: 0
  164. m_ImportantGI: 0
  165. m_StitchLightmapSeams: 1
  166. m_SelectedEditorRenderState: 3
  167. m_MinimumChartSize: 4
  168. m_AutoUVMaxDistance: 0.5
  169. m_AutoUVMaxAngle: 89
  170. m_LightmapParameters: {fileID: 0}
  171. m_SortingLayerID: 0
  172. m_SortingLayer: 0
  173. m_SortingOrder: 1
  174. m_AdditionalVertexStreams: {fileID: 0}
  175. --- !u!102 &4980300551077215073
  176. TextMesh:
  177. serializedVersion: 3
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 4470699189472535245}
  183. m_Text:
  184. m_OffsetZ: 0
  185. m_CharacterSize: 1
  186. m_LineSpacing: 1
  187. m_Anchor: 4
  188. m_Alignment: 1
  189. m_TabSize: 4
  190. m_FontSize: 0
  191. m_FontStyle: 0
  192. m_RichText: 1
  193. m_Font: {fileID: 12800000, guid: 89b51f2085dc2874f82f53b325a7ec4a, type: 3}
  194. m_Color:
  195. serializedVersion: 2
  196. rgba: 4294967295
  197. --- !u!1 &5475024053987058620
  198. GameObject:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. serializedVersion: 6
  204. m_Component:
  205. - component: {fileID: 5475024053987058617}
  206. m_Layer: 0
  207. m_Name: Mesh
  208. m_TagString: Untagged
  209. m_Icon: {fileID: 0}
  210. m_NavMeshLayer: 0
  211. m_StaticEditorFlags: 0
  212. m_IsActive: 1
  213. --- !u!4 &5475024053987058617
  214. Transform:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. m_GameObject: {fileID: 5475024053987058620}
  220. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  221. m_LocalPosition: {x: 0, y: 0, z: 0}
  222. m_LocalScale: {x: 0.1, y: 0.1, z: 0.001}
  223. m_ConstrainProportionsScale: 0
  224. m_Children:
  225. - {fileID: 1743492634361669588}
  226. m_Father: {fileID: 2791476142751559285}
  227. m_RootOrder: 0
  228. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  229. --- !u!1 &5475024053987058623
  230. GameObject:
  231. m_ObjectHideFlags: 0
  232. m_CorrespondingSourceObject: {fileID: 0}
  233. m_PrefabInstance: {fileID: 0}
  234. m_PrefabAsset: {fileID: 0}
  235. serializedVersion: 6
  236. m_Component:
  237. - component: {fileID: 5475024053987058616}
  238. - component: {fileID: 1578114251683321837}
  239. m_Layer: 0
  240. m_Name: SpatialPanel
  241. m_TagString: SpatialUI
  242. m_Icon: {fileID: 0}
  243. m_NavMeshLayer: 0
  244. m_StaticEditorFlags: 0
  245. m_IsActive: 1
  246. --- !u!4 &5475024053987058616
  247. Transform:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. m_GameObject: {fileID: 5475024053987058623}
  253. m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
  254. m_LocalPosition: {x: 0, y: 0, z: 0}
  255. m_LocalScale: {x: 1, y: 1, z: 1}
  256. m_ConstrainProportionsScale: 0
  257. m_Children:
  258. - {fileID: 2791476142751559285}
  259. m_Father: {fileID: 0}
  260. m_RootOrder: 0
  261. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  262. --- !u!114 &1578114251683321837
  263. MonoBehaviour:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 5475024053987058623}
  269. m_Enabled: 1
  270. m_EditorHideFlags: 0
  271. m_Script: {fileID: 11500000, guid: e421f579331195f44813c3edc7b712f3, type: 3}
  272. m_Name:
  273. m_EditorClassIdentifier:
  274. _visual: {fileID: 2791476142751559285}
  275. _mesh: {fileID: 5475024053987058617}
  276. _text: {fileID: 4980300551077215073}
  277. _meshRenderer: {fileID: 1743492634361669591}
  278. _textRenderer: {fileID: 4187401854517802745}
  279. _subElements: {fileID: 0}
  280. positionType: 0
  281. size: {x: 0.1, y: 0.1, z: 0.001}
  282. material: {fileID: 0}
  283. text:
  284. textColor: {r: 1, g: 1, b: 1, a: 1}
  285. color: {r: 1, g: 1, b: 1, a: 1}
  286. texture: {fileID: 0}
  287. sortingOrder: 0
  288. curUnitsPerPixel: 0.001
  289. ratio: 0
  290. --- !u!1 &9190705543994312912
  291. GameObject:
  292. m_ObjectHideFlags: 0
  293. m_CorrespondingSourceObject: {fileID: 0}
  294. m_PrefabInstance: {fileID: 0}
  295. m_PrefabAsset: {fileID: 0}
  296. serializedVersion: 6
  297. m_Component:
  298. - component: {fileID: 2791476142751559285}
  299. m_Layer: 0
  300. m_Name: Visual
  301. m_TagString: Untagged
  302. m_Icon: {fileID: 0}
  303. m_NavMeshLayer: 0
  304. m_StaticEditorFlags: 0
  305. m_IsActive: 1
  306. --- !u!4 &2791476142751559285
  307. Transform:
  308. m_ObjectHideFlags: 0
  309. m_CorrespondingSourceObject: {fileID: 0}
  310. m_PrefabInstance: {fileID: 0}
  311. m_PrefabAsset: {fileID: 0}
  312. m_GameObject: {fileID: 9190705543994312912}
  313. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  314. m_LocalPosition: {x: 0, y: 0, z: 0}
  315. m_LocalScale: {x: 1, y: 1, z: 1}
  316. m_ConstrainProportionsScale: 0
  317. m_Children:
  318. - {fileID: 5475024053987058617}
  319. - {fileID: 8437798325450645901}
  320. m_Father: {fileID: 5475024053987058616}
  321. m_RootOrder: 0
  322. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}