12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace EZXR.Glass.UI
- {
- [CustomEditor(typeof(SpatialUIController))]
- [CanEditMultipleObjects]
- public class SpatialUIControllerInspector : Editor
- {
- private SpatialUIController _target;
- protected void OnEnable()
- {
- _target = target as SpatialUIController;
- }
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- EditorGUILayout.HelpBox("图片中的每个像素对应Unity中的多少个Unit(以Cube的默认边长为1个Unit)", MessageType.Info);
- EditorGUILayout.BeginHorizontal();
- {
- //EditorGUI.BeginChangeCheck();
- _target.unitsPerPixel = EditorGUILayout.FloatField("UnitsPerPixel", _target.unitsPerPixel);
- //if (EditorGUI.EndChangeCheck())
- if (GUILayout.Button("Apply"))
- {
- if (_target.unitsPerPixel <= 0)
- {
- EditorUtility.DisplayDialog("提示", "必须是大于0的数字", "OK");
- _target.unitsPerPixel = _target.lastUnitsPerPixel;
- }
- else
- {
- _target.lastUnitsPerPixel = _target.unitsPerPixel;
- _target.PerformReCalculateAllSize(_target.unitsPerPixel);
- EditorApplication.QueuePlayerLoopUpdate();
- }
- }
- }
- EditorGUILayout.EndHorizontal();
- serializedObject.ApplyModifiedProperties();
- SceneView.RepaintAll();
- }
- }
- }
|