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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using EZXR.Glass.Inputs;
- using System;
- namespace EZXR.Glass.UI
- {
- [CustomEditor(typeof(SpatialSelectable))]
- [CanEditMultipleObjects]
- public class SpatialSelectableInspector : SpatialUIElementInspector
- {
- private SpatialSelectable _target_SpatialSelectableInspector;
- SerializedProperty navigation;
- SerializedProperty beFocusedWhenEnabled;
- SerializedProperty navigationUp;
- SerializedProperty navigationDown;
- SerializedProperty navigationLeft;
- SerializedProperty navigationRight;
- protected void Awake()
- {
- }
- protected override void OnEnable()
- {
- base.OnEnable();
- _target_SpatialSelectableInspector = target as SpatialSelectable;
- navigation = serializedObject.FindProperty("navigation");
- beFocusedWhenEnabled = serializedObject.FindProperty("beFocusedWhenEnabled");
- navigationUp = serializedObject.FindProperty("navigationUp");
- navigationDown = serializedObject.FindProperty("navigationDown");
- navigationLeft = serializedObject.FindProperty("navigationLeft");
- navigationRight = serializedObject.FindProperty("navigationRight");
- }
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- serializedObject.Update();
- EditorGUILayout.PropertyField(navigation, new GUIContent("启用按键导航"));
- if (_target_SpatialSelectableInspector.navigation)
- {
- EditorGUILayout.PropertyField(beFocusedWhenEnabled, new GUIContent("BeFocusedWhenEnabled", "当此元素出现时将作为当前被选中的元素继续进行导航"));
- EditorGUILayout.PropertyField(navigationUp, new GUIContent(" Up"));
- EditorGUILayout.PropertyField(navigationDown, new GUIContent(" Down"));
- EditorGUILayout.PropertyField(navigationLeft, new GUIContent(" Left"));
- EditorGUILayout.PropertyField(navigationRight, new GUIContent(" Right"));
- }
- serializedObject.ApplyModifiedProperties();
- SceneView.RepaintAll();
- }
- }
- }
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