ControllerType.cs 235 B

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  1. using UnityEngine;
  2. namespace EZXR.Glass.Inputs
  3. {
  4. public enum ControllerType
  5. {
  6. [InspectorName(null)]
  7. Helmet = 0, //头控
  8. HandTracking = 1, //手势
  9. Controllers = 2 //手柄
  10. }
  11. }