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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace EZXR.Glass.Inputs
- {
- public class HandleControllerEffect : MonoBehaviour
- {
- public HandType handType;
- public Texture defaultTexture;
- public Texture[] activeTextures;
- public UnityEngine.Renderer[] activeRenderers;
- private HandleKeyCode[] allKeyCode = new HandleKeyCode[]
- {
- HandleKeyCode.Primary,
- HandleKeyCode.Secondary,
- HandleKeyCode.Return,
- HandleKeyCode.Grid,
- HandleKeyCode.Home,
- HandleKeyCode.Rocker,
- HandleKeyCode.Trigger
- };
- private void Update()
- {
- for (int i = 0; i < allKeyCode.Length; i++)
- {
- //按键Down/Up可能会受应用切后台影响而丢失状态监听,不能闭环
- //if (HandleControllerManager.Instance.GetButtonDown(handType, allKeyCode[i]))
- //{
- // if (i < activeTextures.Length && i < activeRenderers.Length)
- // activeRenderers[i].material.SetTexture("_MainTex", activeTextures[i]);
- //}
- //else if (HandleControllerManager.Instance.GetButtonUp(handType, allKeyCode[i]))
- //{
- // if (i < activeRenderers.Length)
- // activeRenderers[i].material.SetTexture("_MainTex", defaultTexture);
- //}
- if (HandleControllerManager.Instance.GetButton(handType, allKeyCode[i]))
- {
- if (i < activeTextures.Length && i < activeRenderers.Length)
- activeRenderers[i].material.SetTexture("_MainTex", activeTextures[i]);
- }
- else
- {
- if (i < activeRenderers.Length)
- activeRenderers[i].material.SetTexture("_MainTex", defaultTexture);
- }
- }
- }
- }
- }
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