AlphaBlendZWrite.mat 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: AlphaBlendZWrite
  11. m_Shader: {fileID: 4800000, guid: 437eb55d009b7dd429e210742fba112a, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords:
  14. - _USEFRESHNEL_ON
  15. m_LightmapFlags: 0
  16. m_EnableInstancingVariants: 0
  17. m_DoubleSidedGI: 0
  18. m_CustomRenderQueue: 1999
  19. stringTagMap: {}
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _Alpha:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _BumpMap:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _DetailAlbedoMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailMask:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailNormalMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _EmissionMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _MainTex:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _MainText:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _MetallicGlossMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _OcclusionMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _ParallaxMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _SpecGlossMap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _TextureSample0:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _TextureSample1:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _texcoord:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. m_Ints: []
  85. m_Floats:
  86. - _AlphaScale: 0.05
  87. - _ArcUV: 1
  88. - _BlendOp: 0
  89. - _BumpScale: 1
  90. - _CameraFadingEnabled: 0
  91. - _CameraFarFadeDistance: 2
  92. - _CameraNearFadeDistance: 1
  93. - _Clip_X: 0.1
  94. - _Clip_Y: 0.1
  95. - _ColorMode: 0
  96. - _Columns: 0
  97. - _Cull: 2
  98. - _CullNum: 3
  99. - _Cutoff: 0.5
  100. - _DetailNormalMapScale: 1
  101. - _Dissolve: -0.32
  102. - _DistortionBlend: 0.5
  103. - _DistortionEnabled: 0
  104. - _DistortionStrength: 1
  105. - _DistortionStrengthScaled: 0
  106. - _DstBlend: 0
  107. - _EmissionEnabled: 0
  108. - _EmissivePower: 1
  109. - _Flash: 0.69
  110. - _FlipbookMode: 0
  111. - _FreshnelDensity: 1
  112. - _FresnelPow: 3.5
  113. - _FresnelScale: 1
  114. - _GlossMapScale: 1
  115. - _Glossiness: 0.5
  116. - _GlossyReflections: 1
  117. - _GlowPow: 2.09
  118. - _GradationSmooth: 0.112
  119. - _GradationThreshold: 0.234
  120. - _LightingEnabled: 0
  121. - _Metallic: 0
  122. - _MidOpacity: 0
  123. - _Mode: 0
  124. - _NoiseUVscale: 1
  125. - _Num_X: 10
  126. - _Num_Y: 10
  127. - _OcclusionStrength: 1
  128. - _Opacity: 1
  129. - _Parallax: 0.02
  130. - _Rotate: -1
  131. - _Rows: 0
  132. - _Seed: 0
  133. - _SmoothnessTextureChannel: 0
  134. - _SoftParticlesEnabled: 0
  135. - _SoftParticlesFarFadeDistance: 1
  136. - _SoftParticlesNearFadeDistance: 0
  137. - _SpecularHighlights: 1
  138. - _SrcBlend: 1
  139. - _Step: 0
  140. - _TimeScale: 3
  141. - _UVSec: 0
  142. - _UseFreshnel: 1
  143. - _UseTexture: 0
  144. - _ZWrite: 1
  145. - __dirty: 1
  146. - _isWhite: 1
  147. - _texCoordScaleX: 1
  148. - _texCoordScaleY: 1
  149. m_Colors:
  150. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  151. - _Color: {r: 1, g: 1, b: 1, a: 1}
  152. - _Color0: {r: 1, g: 1, b: 1, a: 1}
  153. - _Color1: {r: 0.504717, g: 0.9536285, b: 1, a: 0}
  154. - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  155. - _Digit: {r: 1, g: 1, b: 1, a: 0}
  156. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  157. - _Glow: {r: 1, g: 1, b: 1, a: 0}
  158. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  159. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  160. - _color1: {r: 1, g: 1, b: 1, a: 0}
  161. m_BuildTextureStacks: []