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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC {
- public class InputDeviceGCPartEventConnect : InputDeviceGCPartEventBase {
- InputDevicePartDispatchEventGC inputDevicePartDispatchEventGC;
- public InputDeviceGCPartEventConnect(InputDevicePartDispatchEventGC inputDevicePartDispatchEventGC) : base(inputDevicePartDispatchEventGC) {
- this.inputDevicePartDispatchEventGC = inputDevicePartDispatchEventGC;
- }
- public override void OnSCStart() {
- base.OnSCStart();
- newevent = previousEvent = currentEvent = GCEventType.Null;
- }
- GCEventType newevent;
- protected override void OnUpdateEvent() {
- currentEvent = GCEventType.Null;
- if (inputDevicePartDispatchEventGC.inputDeviceGCPart.inputDataGC.isConnected == true) {
- newevent = GCEventType.Connect;
- } else if (inputDevicePartDispatchEventGC.inputDeviceGCPart.inputDataGC.isConnected == false) {
- newevent = GCEventType.DisConnect;
- }
- if (newevent != previousEvent) {
- previousEvent = newevent;
- currentEvent = newevent;
- }
- }
- }
- }
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