- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class AuthenticationData
- {
- public string distributorUserId;
- public string channelUserId;
- public string token;
- public long refreshTime;
- public long checkTime;
- public int playMinutes;
- public ChannelUserInfoData data;
- }
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