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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class HandRenderClose : MonoBehaviour {
- [SerializeField]
- bool isShowHandRender = false;
- // Start is called before the first frame update
- void Start()
- {
- StartCoroutine(SetInputSystem());
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- IEnumerator SetInputSystem() {
- yield return new WaitUntil(() => API_GSXR_Module_InputSystem.GSXR_Get_Instance()
- && API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDeviceGGT26DofPartUI.modelGGT26Dof.ActiveHandModel!=null);
- API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDeviceGGT26DofPartUI.modelGGT26Dof.ActiveHandModel.ShowHandRender = isShowHandRender;
- }
- }
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