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- /****************************************************************************
- * Copyright 2019 Nreal Techonology Limited. All rights reserved.
- *
- * This file is part of NRSDK.
- *
- * https://www.nreal.ai/
- *
- *****************************************************************************/
- namespace NRKernal
- {
- #if UNITY_EDITOR
- using UnityEngine;
- /// <summary> Manager for nr emulators. </summary>
- internal class NREmulatorManager : MonoBehaviour
- {
- /// <summary> Gets or sets the instance. </summary>
- /// <value> The instance. </value>
- public static NREmulatorManager Instance { get; set; }
- /// <summary> Identifier for the simulation plane. </summary>
- public static int SIMPlaneID = 0;
- /// <summary> True if inited. </summary>
- public static bool Inited = false;
- /// <summary> The center camera. </summary>
- private Camera centerCam = null;
- /// <summary> Starts this object. </summary>
- private void Start()
- {
- DontDestroyOnLoad(this);
- Instance = this;
- }
- /// <summary> Query if 'worldPos' is in game view. </summary>
- /// <param name="worldPos"> The world position.</param>
- /// <returns> True if in game view, false if not. </returns>
- public bool IsInGameView(Vector3 worldPos)
- {
- if (centerCam == null) centerCam = GameObject.Find("CenterCamera").GetComponent<Camera>();
- Transform camTransform = centerCam.transform;
- Vector2 viewPos = centerCam.WorldToViewportPoint(worldPos);
- Vector3 dir = (worldPos - camTransform.position).normalized;
- float dot = Vector3.Dot(camTransform.forward, dir);
- if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- }
- #endif
- }
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