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-
- using System.Collections.Generic;
- using UnityEngine;
- namespace NRKernal.NRExamples
- {
-
- public class PointsVisualizer
- {
-
- public List<GameObject> pointEntity = new List<GameObject>();
-
-
- public void Show(List<Vector3> points)
- {
- int objs_len = pointEntity.Count;
- int points_len = points.Count;
- if (objs_len < points_len)
- {
- for (int i = 0; i < points_len - objs_len; i++)
- {
- GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);
- GameObject.Destroy(go.GetComponent<BoxCollider>());
- go.transform.localScale = Vector3.one * 0.1f;
- pointEntity.Add(go);
- }
- }
- else
- {
- for (int i = points_len; i < objs_len; i++)
- {
- pointEntity[i].SetActive(false);
- }
- }
- for (int i = 0; i < points.Count; i++)
- {
- pointEntity[i].transform.position = points[i];
- pointEntity[i].SetActive(true);
- }
- }
- }
- }
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