using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayAreaConstant
{
///
/// 笔刷大小
///
public const float BRUSH_SIZE = 0.24f;
///
/// 网格线之间间距
///
public const float CELL_SIZE = 0.08f;
///
/// 网格线个数
///
public const int GRID_SIZE = 100;
///
/// 默认离头部高度
///
public const float DEFAULT_HEIGHT_FROM_HEAD = 0f;
///
/// 原地区域半径
///
public const float STATIONARY_AREA_RADIUS = 1.5f;
///
/// 原地区域分割份数
///
public const int CYLINDER_SPLIT_COUNT = 20;
///
/// 低头角度
///
public const float HEAD_BOW_ANGLE = 45f;
///
/// 安全区域高度
///
public const float SAFETY_AREA_HEIGHT = 2.5f;
///
/// 游戏区域名称
///
public const string PLAY_AREA_NAME = "PlayArea";
///
/// 原地区域名称
///
public const string STATIONARY_NAME = "StationaryArea";
///
/// 本地保存文件路径+名称
///
public const string SAVE_FILE_NAME = "/sdcard/SafetyArea.txt";
}